I think it adds a bit of difficulty to the game. I mean it’s not hard to get your first new hearthling at your 2nd day, but with conversation you need to cut down on task you give your hearthlings to get the new one on the 2nd day.
Before conversation I just told my hearthlings to cut down 5 - 10 trees or designate a big mine to get recourses for the first building now I have to designate just what I need or set preferences in the villager tab so that 1 or 2 focus on mining/harvesting and the rest on building.
I also had the first instance of “loosing” the game because I mismanaged my time and recourses.
Conversations take up a lot of time right now, but I think if they make it that they happen passive they need to give hearthlings that talk to each other during work to get reduced work speed or something (I mean I am not 100% productive when I talk to someone during working or stop to do work altogether while talking).
Personally I would like to see the 2 kinds of conversation, an active and a passive conversation. The active conversation is what we have now and the passive conversation would be while doing work BUT hearthlings would get a work speed debuff like working/moving slower or placing only 1 to 2 blocks instead of 3. It would be nice if this passive conversation could evolve to an active conversation if the 2 hearthlings are disagreeing with each other or the topic is super important for one of them. Sadly I don’t know how hard it would be to implement.
As of now I am happy with the conversation feature and I think that everyone who doesn’t like it is just spoiled from the time without it.