I’ve come across another potential error and wanted to ask if it has affected anyone else.
I had a village going (the lovely burg of OakenVeneer) and had to leave it to go to work. So, I saved my game (which I had been doing, say, every 1/2 hour), and thing seemed to be fine. The next time I loaded the game, it seemed to load fine and everyone was traipsing about, completing their village-building tasks as given to them by Me, their Benevolent Overlord and Master.
Then the errors began to pop up… Not just one or two, but a never-ending stream of them, and all of them were the same error.
std::logic_error: ‘invalid reference in native get_id’
Has anyone had this error before? I looked through the past posts, but couldn’t find it.
I’m using the latest devbuild from steam (2083), no mods.
I can confirm this can happen as I have started to get the same fountain of error as u have. It doesn’t occur for all the save files I have, so I suspect the save is corrupt or an event (such as sleep or goblins arriving) had started at the point of save which could not load properly again. It’s a pain and the only thing I could do is go back a save to get rid of the errors.
Tonky, you might have a point about there being an event causing the corruption- As soon as I load the save, a group of goblins appears and attacks my town…
I wonder if I finish them off, and then save again, if it would fix the errors?
I make a new save every time because of the save/load error from a couple of revisions ago… even though it’s been fixed, I’ve gotten into the habit of doing it.