[Con] Floating normal door

after loading up my game I see unlit campfire but noises and a floating door out of place and out of rotation

Can you attach the save file so tech support people can review it?

I can confirm this. It’s really annoying and it crashed my game onse

had this happen as well, the workaround for me was to go through an entire round of view changes (normal, one wall missing then just the slab view, then back to normal view) - when I got back to normal view, the door was back to where it was supposed to be :smile:

i’ve marked this confirmed, but i have to admit, i’m a little confused by the report… :blush:

please do try and provide as much detail as possible for these bugs, as described in the example bug report:

thanks!

This happened for me as well; but with double doors instead.
Cycling through the different building wall view modes as mentioned above didn’t change anything.
The door frame was moved to far forward from the wall surface and the doors were floating in the air.
The doors were in place correctly when I saved the game and when I restarted and reloaded they were out of place.
I also noticed some other items like a stuffed bunny I had placed within the building were sitting outside now.
Along with about 8 assertion failures from radiant/libs/env.luac:3 The error console displayed the following:
stonehearth/services/server/build/voxel_brush_util.luac:41: attempt to index local ‘blueprint’ (a nil value)
…derers/construction_data_renderer.luac:28: attempt to call method ‘destroy’ (a nil value)
…derers/construction_data_renderer.luac:28: attempt to call method ‘destroy’ (a nil value)
…derers/construction_data_renderer.luac:28: attempt to call method ‘destroy’ (a nil value)