i actually meant copy & paste them into a post here
it should help TR fix the problem,
also, could you post your system specs?
i actually meant copy & paste them into a post here
it should help TR fix the problem,
also, could you post your system specs?
> 2015-Jun-10 18:48:46.904464 | server | 1 | app | Stonehearth Version 0.1.0.393 (x64)
> 2015-Jun-10 18:48:46.906464 | server | 1 | core.config | user id is 1624fb34-0f90-11e5-9bfa-00ff699d1f58
> 2015-Jun-10 18:48:46.906464 | server | 1 | core.config | session id is 8fecc690-0f90-11e5-aae0-00ff699d1f58
> 2015-Jun-10 18:48:46.907464 | server | 1 | core.timer | QPC count: 263630039718, frequency: 2467832
> 2015-Jun-10 18:48:46.907464 | server | 1 | core.timer | QPC count: 263630039920, frequency: 2467832
> 2015-Jun-10 18:48:46.907464 | server | 1 | core.timer | QPC count: 263630040029, frequency: 2467832
> 2015-Jun-10 18:48:46.907464 | server | 1 | core.timer | QPC count: 263630040414, frequency: 2467832
> 2015-Jun-10 18:48:46.907464 | server | 0 | core.system | Initializing crash reporter
> 2015-Jun-10 18:48:47.409493 | server | 0 | lua.code | lua jit disabled in 64-bit builds. set force_lua_jit to override
> 2015-Jun-10 18:48:47.410493 | server | 0 | lua.data | lua jit is disabled
> 2015-Jun-10 18:48:48.655564 | server | 1 | resources | Modules are verified pristine.
> 2015-Jun-10 18:48:48.678565 | server | 1 | app | Running Stonehearth server on port 22122
> 2015-Jun-10 18:48:48.679565 | client | 1 | renderer.renderer | Initializing OpenGL
> 2015-Jun-10 18:48:48.685566 | client | 1 | renderer.renderer | Determining window placement
> 2015-Jun-10 18:48:48.685566 | client | 1 | renderer.renderer | Selecting monitor at 0, 0
> 2015-Jun-10 18:48:48.685566 | client | 1 | renderer.renderer | Creating OpenGL Window
> 2015-Jun-10 18:48:48.804572 | client | 1 | renderer.renderer | glfw: filtering 66 native pixel formats
> 2015-Jun-10 18:48:48.805572 | client | 1 | renderer.renderer | glfw: 2) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
> 2015-Jun-10 18:48:48.805572 | client | 1 | renderer.renderer | glfw: 3) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
> 2015-Jun-10 18:48:48.805572 | client | 1 | renderer.renderer | glfw: 5) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
> 2015-Jun-10 18:48:48.805572 | client | 1 | renderer.renderer | glfw: 6) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
> 2015-Jun-10 18:48:48.805572 | server | 1 | lua.code | could not find path for lua script "lib/unclasslib.lua".
> 2015-Jun-10 18:48:48.806572 | server | 1 | lua.code | could not find path for lua script "radiant/lib/lib/unclasslib.lua".
> 2015-Jun-10 18:48:48.806572 | client | 1 | renderer.renderer | glfw: 32) rejected: not accelerated (2)
> 2015-Jun-10 18:48:48.806572 | client | 1 | renderer.renderer | glfw: 33) rejected: not accelerated (2)
> 2015-Jun-10 18:48:48.806572 | client | 1 | renderer.renderer | glfw: 36) rejected: not accelerated (2)
> 2015-Jun-10 18:48:48.806572 | client | 1 | renderer.renderer | glfw: 37) rejected: not accelerated (2)
> 2015-Jun-10 18:48:48.806572 | client | 1 | renderer.renderer | glfw: 40) rejected: not accelerated (2)
> 2015-Jun-10 18:48:48.806572 | client | 1 | renderer.renderer | glfw: 41) rejected: not accelerated (2)
> 2015-Jun-10 18:48:48.807573 | client | 1 | renderer.renderer | glfw: choosing from 4 usable pixel formats
> 2015-Jun-10 18:48:48.807573 | client | 1 | renderer.renderer | glfw: 0) missing 0 < -1. using this format.
> 2015-Jun-10 18:48:48.807573 | client | 1 | renderer.renderer | glfw: 2) chose pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
> 2015-Jun-10 18:48:48.807573 | server | 1 | lua.code | could not find path for lua script "lib/unclasslib.lua".
> 2015-Jun-10 18:48:48.807573 | server | 1 | lua.code | could not find path for lua script "radiant/lib/lib/unclasslib.lua".
> 2015-Jun-10 18:48:48.808573 | server | 1 | lua.code | could not find path for lua script "radiant/checks.lua".
> 2015-Jun-10 18:48:48.809573 | server | 1 | lua.code | could not find path for lua script "checks.lua".
> 2015-Jun-10 18:48:48.809573 | server | 1 | lua.code | could not find path for lua script "modules/common.lua".
> 2015-Jun-10 18:48:48.809573 | server | 1 | lua.code | could not find path for lua script "radiant/lib/modules/common.lua".
> 2015-Jun-10 18:48:48.822573 | server | 1 | lua.code | could not find path for lua script "modules/timer.lua".
> 2015-Jun-10 18:48:48.822573 | server | 1 | lua.code | could not find path for lua script "radiant/lib/modules/timer.lua".
> 2015-Jun-10 18:48:48.826574 | server | 1 | lua.code | could not find path for lua script "stonehearth/stonehearth/lib/loot_table/loot_table.lua".
> 2015-Jun-10 18:48:48.847575 | server | 0 | mod stonehearth | greedy task scheduling enabled
> 2015-Jun-10 18:48:48.851575 | client | 1 | renderer.renderer | glfw: filtering 107 native pixel formats
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 2) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 3) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 5) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 6) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 8) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:1
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 9) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:1
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 11) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:2
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 12) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:2
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 14) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:4
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 15) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:4
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 17) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:8
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 18) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:8
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 20) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:1
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 21) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:1
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 23) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:2
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 24) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:2
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 26) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:4
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 27) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:4
> 2015-Jun-10 18:48:48.852575 | client | 1 | renderer.renderer | glfw: 29) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:8
> 2015-Jun-10 18:48:48.853575 | client | 1 | renderer.renderer | glfw: 30) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:8
> 2015-Jun-10 18:48:48.853575 | client | 1 | renderer.renderer | glfw: 32) rejected: not accelerated
> 2015-Jun-10 18:48:48.853575 | client | 1 | renderer.renderer | glfw: 33) rejected: not accelerated
> 2015-Jun-10 18:48:48.853575 | client | 1 | renderer.renderer | glfw: 36) rejected: not accelerated
> 2015-Jun-10 18:48:48.853575 | client | 1 | renderer.renderer | glfw: 37) rejected: not accelerated
> 2015-Jun-10 18:48:48.853575 | client | 1 | renderer.renderer | glfw: 40) rejected: not rgba
> 2015-Jun-10 18:48:48.853575 | client | 1 | renderer.renderer | glfw: 41) rejected: not rgba
> 2015-Jun-10 18:48:48.853575 | client | 1 | renderer.renderer | glfw: choosing from 20 usable pixel formats
> 2015-Jun-10 18:48:48.853575 | client | 1 | renderer.renderer | glfw: 0) missing 0 < -1. using this format.
> 2015-Jun-10 18:48:48.853575 | client | 1 | renderer.renderer | glfw: 2) chose pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
> 2015-Jun-10 18:48:48.866576 | server | 1 | lua.code | could not find path for lua script "stonehearth/radiant/modules/filtered_trace.lua".
> 2015-Jun-10 18:48:48.929579 | client | 1 | renderer.renderer | Creating OpenGL Context
> 2015-Jun-10 18:48:48.944580 | client | 1 | renderer.renderer | Finished OpenGL Initialization
> 2015-Jun-10 18:48:48.944580 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '2.1.9117' by 'ATI Technologies Inc.' on 'ATI Mobility Radeon HD 5470'
> 2015-Jun-10 18:48:48.991583 | server | 1 | lua.code | could not find path for lua script "stonehearth/stonehearth/lib/entity_forms/entity_forms_lib.lua".
> 2015-Jun-10 18:48:49.069587 | client | 1 | horde.general | raw shader compile error: Fragment shader(s) linked, vertex shader(s) linked.
> 2015-Jun-10 18:48:49.090589 | server | 1 | lua.code | could not find path for lua script "stonehearth/stonehearth/lib/build_util.lua".
> 2015-Jun-10 18:48:49.263599 | client | 1 | browser | cef started.
> 2015-Jun-10 18:48:49.263599 | client | 2 | browser | Navigate called without an existing browser!
> 2015-Jun-10 18:48:49.264599 | thread10756 | 2 | browser | Doing a buffered navigation....
> 2015-Jun-10 18:48:49.327602 | client | 1 | lua.code | could not find path for lua script "lib/unclasslib.lua".
> 2015-Jun-10 18:48:49.327602 | client | 1 | lua.code | could not find path for lua script "radiant/lib/lib/unclasslib.lua".
> 2015-Jun-10 18:48:49.328602 | client | 1 | lua.code | could not find path for lua script "radiant/checks.lua".
> 2015-Jun-10 18:48:49.328602 | client | 1 | lua.code | could not find path for lua script "checks.lua".
> 2015-Jun-10 18:48:49.329602 | client | 1 | lua.code | could not find path for lua script "modules/common.lua".
> 2015-Jun-10 18:48:49.330602 | client | 1 | lua.code | could not find path for lua script "radiant/lib/modules/common.lua".
> 2015-Jun-10 18:48:49.339603 | client | 1 | lua.code | could not find path for lua script "modules/timer.lua".
> 2015-Jun-10 18:48:49.339603 | client | 1 | lua.code | could not find path for lua script "radiant/lib/modules/timer.lua".
> 2015-Jun-10 18:48:49.362604 | client | 2 | network | client allocating new send buffer (total: 0)
> 2015-Jun-10 18:48:49.386606 | client | 1 | lua.code | could not find path for lua script "stonehearth/services/client/build_editor/voxel_editor.lua".
> 2015-Jun-10 18:48:49.386606 | client | 1 | lua.code | could not find path for lua script "services/client/build_editor/voxel_editor.lua".
> 2015-Jun-10 18:48:49.386606 | client | 1 | lua.code | could not find path for lua script "radiant/lib/services/client/build_editor/voxel_editor.lua".
> 2015-Jun-10 18:48:49.414607 | client | 1 | client.core | user feedback is on
> 2015-Jun-10 18:48:50.046643 | client | 1 | horde.general | raw shader compile error: Fragment shader(s) linked, vertex shader(s) linked.
> 2015-Jun-10 18:48:50.211653 | server | 2 | network | server allocating new send buffer (total: 0)
> 2015-Jun-10 18:50:16.954614 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ''.
> 2015-Jun-10 18:50:23.314978 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ''.
> 2015-Jun-10 18:50:26.076136 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua!
> 2015-Jun-10 18:50:26.076136 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua!
> 2015-Jun-10 18:50:26.483159 | client | 1 | horde.general | raw shader compile error: Fragment shader(s) linked, vertex shader(s) linked.
> WARNING: warning(#276) Symbol 'pos' usage doesn't match between two stages
> WARNING: warning(#276) Symbol 'pos' usage doesn't match between two stages
> 2015-Jun-10 18:50:26.497160 | client | 1 | horde.general | raw shader compile error: Fragment shader(s) linked, vertex shader(s) linked.
> 2015-Jun-10 18:50:26.512161 | client | 1 | horde.general | raw shader compile error: Fragment shader(s) linked, vertex shader(s) linked.
> 2015-Jun-10 18:50:26.527162 | client | 1 | horde.general | raw shader compile error: Fragment shader(s) linked, vertex shader(s) linked.
> WARNING: warning(#276) Symbol 'pos' usage doesn't match between two stages
> WARNING: warning(#276) Symbol 'pos' usage doesn't match between two stages
> 2015-Jun-10 18:50:26.560164 | client | 1 | horde.general | raw shader compile error: Fragment shader(s) failed to link, vertex shader(s) failed to link.
> ERROR: error(#277) Symbol 'gridLineCoords' usage doesn't match between two stages
> ERROR: error(#277) Symbol 'projShadowPos[0][1][2]' usage doesn't match between two stages
> ERROR: error(#277) Symbol 'gridLineCoords' usage doesn't match between two stages
> ERROR: error(#277) Symbol 'projShadowPos[0][1][2]' usage doesn't match between two stages
> 2015-Jun-10 18:50:26.561164 | client | 1 | horde.general | Shader resource 'shaders/voxel/dir_lighting_f.shader': Failed to compile shader.
> 2015-Jun-10 18:50:26.561164 | client | 0 | app | Assertion Failed: i != end(c:\rb\root\sh-ob0-build\stonehearth\source\horde3d\source\horde3dengine\egRendererBase.h:65)
> 2015-Jun-10 18:50:26.807178 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1162 ack:1152)
> 2015-Jun-10 18:57:01.475752 | client | 0 | sysinfo | Memory Stats: Fatal Exception
> 2015-Jun-10 18:57:01.475752 | client | 0 | sysinfo | Total System Memory: 3.856 GB (4140347392 bytes)
> 2015-Jun-10 18:57:01.475752 | client | 0 | sysinfo | Current Memory Usage: 823.039 MB (863019008 bytes)
> 2015-Jun-10 18:57:01.475752 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes)
> 2015-Jun-10 18:57:01.475752 | client | 0 | sysinfo | Available Address Space: 7.998 TB (8794324283392 bytes)
> 2015-Jun-10 18:57:01.475752 | client | 0 | sysinfo | Used Address Space: 1.647 GB (1768607744 bytes)
And my system spec : i5 M460 , 4Go Ram and my Graphic card is a ATI HD 5470 @8BitCrab
i can see all your posts
the one where i post my .log but here is my system spec :
i5 M460 , 4 Go RAM and my graphic card is an ATI mobility radeon HD5470
thanks, and are you playing the humble bundle or steam version? if steam do you have the “unstable” builds active? and are you using the 64-bit or 32-bit version?
I have the steam version and i try with the unstable and the non-unstable version but it’s the same result and i’m using the 64-bit version @8BitCrab
hmm… try doing a clean install of the game, by going to,
C:\Program Files (x86)\Steam\steamapps\common
and deleting the stonehearth folder, dont just do a “Delete local content…” as that doesnt completely remove all game files. and then re-install the game.
Okay this might take a bit sorry (french internet connexion suck grrr U_U)
dont worry, i most likely will still be here when you come back, as i basically live on the discourse
apologies, the system marked that last one as spam… its been restored!
No problem he just do is job
i feel like an idiot now, for not noticing it needed to be edited in
alrighty, hmm… are you trying to play in fullscreen? as that was causing problems and crashing a little bit ago
I always play in Windows screen @8BitCrab 'cause sometime i got stuck on a windows and i can’t alt-tab x)
haha, i do the same
have you tried manually updating your drivers from your driver manufacturers website? as the “auto-updates” dont always get everything
also, try lowering the graphics settings, as the game might be crashing because they’re to high or something like that.
and if you have windows 7, make sure you have Service Pack 1 installed
Hi @Gilgamesh, looks like your drivers are just a bit out of date; updating to the latest should fix the problem. If you go here you can find a little utility that will automatically detect what drivers you need, and will update them for you. Let us know if this helps!
Nope , updating my drivers just make my windows crazy x)