User ID: 9d48c6da-1414-11e5-b8cb-001c42902db4
Device: Apple MacBook Pro Retina (Mid-2012)
Stonehearth OS: Windows 10 Preview, build 10130 (inside of Parallels Desktop 10 [on OS X 10.10.4 Public Beta])
Stonehearth Version: Stonehearth 0.10.0 (alpha_10_5 3) x64 Build
CPU: Intel Core i7
GPU: NVIDIA GeForce GT 650M
Screen Resolution: 2880×1600
VM RAM: 12GB
VM Reported GPU: "Parallels using NVIDIA GeForce GT 650M OpenGL Engine (2.1 NVIDIA-10.4.2 310.41.35 [something] 01)
VM GPU RAM: 512MB
VM Screen Resolution: 2880×1600
When I try to save the game, Stonehearth crashes. It both when saving manually, and when auto-saving.
I cannot try saving over an existing file vs. saving in a new file, as I don’t have any existing files on this installation.
Edit: When Stonehearth crashes, it dumps me back at the desktop with a Windows error dialog.
The error message is: “Assertion Failed: status == GL_FRAMEBUFFER_COMPLETE_EXT(…\…\…\…\…\…\source\horde3d\Source\Horde3DEngine\egRendererBase.cpp:1235”
(I realize that the problem is likely in the fact that I’m running this on a VM under OS X, but just thought I’d file a bug.)
Update: This also happens if the game runs with the integrated graphics chipset, an Intel HD Graphics 4000 (which Stonehearth reports seeing as “Parallels using Intel HD Graphics 4000 OpenGL Engine (2.1 INTEL-10.6.31)”.