Combat Errors - Delay or no attack

Combat Parties aren’t going to the Attack locations immediately or at all recently, I have to re-make the parties.

Steps to reproduce:
– Just happened

Expected Results:

  • Should attack when I say and not sleep or idle or eat
    Actual Results:
    walking around, doing their own things
    Notes:

Attachments:
Error reports:

release-693 (x64)
@stonehearth/components/ai/ai_component.lua:600: (28927242 Spike Gruffbarker(stonehearth:monster_tuning:kobolds:wolf)) has not yielded after 10 ai spins. Are they in a bad state? Last abort reasons: < (x10)>
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:468: in function 'verify’
stonehearth/components/ai/ai_component.lua:600: in function <stonehearth/components/ai/ai_component.lua:539>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:539: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:270: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

Error report 2:
release-693 (x64)
@stonehearth/components/ai/ai_component.lua:600: (28927536 Barkspawn the Frothing(stonehearth:monster_tuning:kobolds:wolf)) has not yielded after 10 ai spins. Are they in a bad state? Last abort reasons: < (x10)>
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:468: in function 'verify’
stonehearth/components/ai/ai_component.lua:600: in function <stonehearth/components/ai/ai_component.lua:539>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:539: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:270: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

Version Number and Mods in use:
Alpha 20, no mods

System Information:
OS Name Microsoft Windows 10 Pro
Version 10.0.14393 Build 14393
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name SAVAGE-PC
System Manufacturer System manufacturer
System Model System Product Name
System Type x64-based PC
System SKU SKU
Processor Intel® Core™ i7-3770K CPU @ 3.50GHz, 3501 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. 0906, 3/26/2012
SMBIOS Version 2.7
Embedded Controller Version 255.255
BIOS Mode Legacy
BaseBoard Manufacturer ASUSTeK COMPUTER INC.
BaseBoard Model Not Available
BaseBoard Name Base Board
Platform Role Desktop
Secure Boot State Unsupported
PCR7 Configuration Binding Not Possible
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume1
Locale United States
Hardware Abstraction Layer Version = "10.0.14393.206"
User Name Savage-PC\Jesse
Time Zone Central Standard Time
Installed Physical Memory (RAM) 12.0 GB
Total Physical Memory 12.0 GB
Available Physical Memory 3.10 GB
Total Virtual Memory 16.7 GB
Available Virtual Memory 1.76 GB
Page File Space 4.79 GB
Page File C:\pagefile.sys
Hyper-V - VM Monitor Mode Extensions Yes
Hyper-V - Second Level Address Translation Extensions Yes
Hyper-V - Virtualization Enabled in Firmware No
Hyper-V - Data Execution Protection Yes

1 Like

I thought it was just me last night too. My footman pretty much ignored enemies and preferred to haul things or get lunch. Also my Farmer tended to wander off instead of working the fields. I had to reset their AI with R to get them to go back to work. Also seems the healers aren’t healing. Something’s up. They don’t have hunger icons over their head, yet it seems they prefer to get food or attend to other basic needs rather than their jobs.

1 Like

@FarSkull, @Averest, could you upload savefiles where you don’t see the combat units doing their jobs?

A post was merged into an existing topic: Alpha Build Bug - herbalists Wont Heal