Summary:
While there is a fallen nearby Hearthling, the cleric will continuously heal him instead of nearby low, alive Hearthlings Steps to reproduce:
Be in combat
Have 1 fallen Hearthling
Cleric will keep healing him instead of others Expected Results:
Cleric should heal the ones that are alive Actual Results:
Hes healing the fallen ones while the others are left without a healer Notes:
Makes the battles, especially late game, impossible once one hearthling gets wounded Attachments: http://puu.sh/tkQlX/a6b66d6039.jpg
As you can see the cleric keeps healing the wounded hearthling instead of the the knight right next to him Version Number and Mods in use:
Alpha 20, Ballista and tree trump mod System Information:
I have also noticed they will heal the civilians who are running away from the fight in preference to the active fight. Even to the point where the Cleric runs after the fleeing civilian to heal him taking him away from the fight.
Yea I just restarted the game to give you the correct savefile and noticed that the cleric is now healing properly, so it was just a matter of restarting the game it seems.
I’m getting this too. Had a huge amount of orcs coming to attack my town and my two clerics healing a downed footman made my entire eleven-man defence force get completely wiped out. A priority system for cleric healing would improve combat greatly.
This could be something like: Combat Units> Clerics themselves (but gain higher priority when on severely low health) > Hearthlings> Downed Units (Though downed units could not be on the heal list at all considering it uses a different system to health).
In further detail the Combat Unit priority could be: Knights> Footmen> Archers> Clerics (but again gaining priority the lower their health).