Ok, so I have been busy lately, but still working on this project! Come take a look and gimme your opinion on this!
Purrfect Villagers
Kingdom’s Lore
We can’t delay to address to this issue: we need to know why and how Kittenlings exists. First, we need a theme. I decided to go after the Gypsy Theme, and let the Egypt Theme for another time.
- Gypsy: A traveling people traditionally living by itinerant trade and fortune telling. Gypsies speak a language (Romany) that is related to Hindi and are believed to have originated in South Asia. They worship many gods of many different religions, mostly depend of what country they’re based in.
I like this theme cause we can play with a lot of colours and shapes and mix different concepts from different european/asian backgrounds.
Professions
New Professions
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Papercrafter: New starter profession, like Carpenter or Potter. The PaperCrafter will be able to transform silkweed in paper (that will be used to craft beds (cardboard boxes), and a sort of decorations items), and wood in plywood (that will be used on construction and to craft tables and chairs). He holds a square sieve as talisman. The workbenches are 3 in total: grinder, sieve and cullender, and compress machine. The first one is a feature that will be introduced later in-game, as soon the Papercrafter reaches lvl 3~4 (it’s not decided yet). In early levels, the Papercrafter shatter silkweed by hand. The Grinder will improve that work by x3 times faster.
Main problem: how to link it to other professions? What tools can the Papercrafter create to give origin to other professions? What about wearpons? -
Glazier: that basically craft colored glass. (this needed to be discussed with @YetiChow)
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Fisherman: (this needed to be discussed with @BrunoSupremo)
Old Professions: What will change?
The mod will introduce some new objects to create the kitten-gypsy atmosphere. Some of them I want to ask permission to use some preexistent models from a few modders in the SH community.
Models
Since cats have a general non-gender looks, I want to emulate it on the basic model. Yet, I see that it can bug the game’s main select functionalities a bit, 'cause it works on two-base shapes, the female and male variants. So, my idea is to offer the slim (Luna’s Model) and the chubby shape (Thor’s Model) of cat bodies replacing M/F options. If the player want to address gender to their “Kittenlings”, there will be F/M hair and accessories available for both models on another mod as you see below on “cosmetic features”. About fur colors, there’ll be at least 5 fur color bases: B&W, White, Black, Grey, and Ginger. Check “Cosmetic Features” down below to see more about fur features as a aside-mod.
Animation
This is a part that I need to learn how to implement or get someone’s help implementing it for
Me. Also, the tail mood animation is plenty of work, probably could be also a complementary mod. I will adress to this issue in the future with more details.
Buildings
That will be needed to create houses and workshops that dialogue with the ideal of a cat-gypsy village. Purrfect buildings needs a unique shape and colors.
- Wagons
- Treehouses
Custom Map, plants, critters and objects
List that will be break down in the future:
Custom plants: catnip
New critters that can befriended: Mouses, Spiders, Geckos and Little Birds
Map: (this needed to be discussed with @BrunoSupremo).
Pipelines
Models, Outfits, Cosmetic Features, Building, Animation:
Models
Basic Kittenlings:
- Finish Chubby Model (DONE)
- Finish Slim Model (DONE)
- Start to work on at least 5 fur color bases: B&W, White, Black, Grey, Ginger (DONE)
- Add stripes and patches (being inspired on very popular cat breeds, like siamese and tuxedo) as a complementary fur feature. (DONE)
- In the future, I’ll take custom fur requests, like myself that own cats that have a very peculiar fur pattern, and I will name the custom fur after the cat’s name and provide the download file for everyone if the person who requested it allow me to share it.
Cosmetic Features
I was thinking of offering the possibility of a deeper customize Mod for the Kittenlings. All the six features below can work as a complementary mod for this one, probably very alike how LocksofManyMOD works. That said, I want to give the player the final decision to use this cosmetics-feature or not.
List of cosmetic features:
- Muzzle shape, color, and size.
- Nose shape, colors, and size.
- Tail shape and colors.
- Eyes colors.
- Paws finger’s color patterns.
- Not sure if ears will be custom, since for now I can only see it working as a feature of the base models itself. (Chubby has wide ears and Slim has narrow ears).
- Hats, bows, collars, necktie, bangs, ponytails, glasses, and etcetera.
New Outfits
New outfits for every working class (chubby and Slim versions):
- Worker
- Carpenter
- Weaver
- Herbalist
- Cook
- Mason
- Potter
- Blacksmith
- Engineer
- Trapper
- Sheppard
- Farmer
- Cleric
And new armor versions (cause I’m not sure if the current armors go along with those cat’s body shapes).
- Footman
- Archer
- Gladiator
Buildings
New textures:
- Plywood walls (at least 3 variations)
- Plywood roof (at least 2 variations)
Workshops:
- Carpenter
- Weaver
- Herbalist
- Cook
- Mason
- Potter
- Blacksmith
- Engineer
Residential:
- Inn
- Tavern
- Small Plaza
- Street Patterns
- Main roads
- Alleys
- Dirt roads
Basic Animation Pipeline (I need help to break this down!)
- Walk, run, and the mood animations
- Talking (add here all the positive and negative interactions)
- Particles
List of collaborators
@Kittyodoom: Models (way more beautiful than mine)
@Hamnisu: Coding
@Fornjotr : Buildings
@YetiChow: mindblow ideas FTW!
Thank you so much for everything so far! <3