Can't save after a certain time (out of memory in 32-bit)

Log from A13: Dropbox - SHSaveBugA13Log.log

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Seems to become more common as my village grows :frowning:

Thanks for the log, let me page @Albert to see if he has any ideas and/or solutions for you to try…

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Some more info, I did let the game just run without touching it and the error still happened.

Any news? :smile: Anything that would make this bug go away would be THE BEST!

Seems this is at the end of the log every time:
2015-Dec-07 16:01:49.619490 | client | 1 | rpc | critical error in http reactor: bad allocation

I’m getting this same issue, but I have no idea what the fix is for. Unfortunately it’s game breaking, and I bought it like 2-3 months ago and can’t play it.

Sadly the bug is kinda gamebreakinig, but that is of course to be expected with Alpha games :smiley:. I’m just hoping it’ll be fixed before the next Alpha.

BTW, may I ask, are you running Stonehearth in 32-bit mode?

Hi, just to chip in and note I am having this exact same issue with Alpha 13. I can generally save/overwrite twice then have the game no longer be able to save. Restarting the game allows to progress and save a little more before it concurs again.

Looking in the log file I get the same message:
2015-Dec-12 20:23:20.163254 | client | 1 | rpc | critical error in http reactor: bad allocation

I have turned auto-save off, but it does not seem to have any impact on the manual saving not working.

It is frustrating, I think I have placed the same lantern about 5 times now :slight_smile: Hope you can get a fix for this soon,

Keep up the good work squashing bugs.

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Are you running the game in 32 or 64 bit mode? :smiley:

I am currently running the 32bit version.

Same here… Might have something to do with the issue?

Yes. The game is running out of memory / address space during the save. Everyone should be running 64-bit if possible. If 64-bit isn’t running, post a log and we’ll see if we can get it working.

Unfortunately I am using my laptop at the moment which is limited to 32bit.

Good to hear that the problem affects 32-bit only. Sadly that is impossible to fix as a Wine user (currently at least). Not that thats your problem anyway ;).

Thanks for your response, I guess I’ll just wait for Wine to support 64-bit or Stonehearth to be released for Mac, whichever comes first.

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Title:Can’t properly save.

**Summary:

So what happens is at a certain point in the game i cant save anymore.
I usually have autosave on so i expect to be able to play the game without having to worry about saving
but what the problem is, after a few days (usually when i build my blacksmith / cook) the game will stop saving, when i try to save it tries but just fails to do so, i do not get any crash reports either so im really confused.
Are they aware of this already?**

Welcome @Marty !
What is your actual version ?
Does the bug comes when you reach a certain day or a certain length of game ?

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Hey there @Marty, welcome to the Discourse!

In addition to @Powerclank’s questions, can you please provide your stonehearth.log, and verify if you are playing in 32 bit or 64 bit mode?

Hey there, I’d love to share the file but its 52k+ Characters and i can only post 30k.

stonehearth.log (3.3 KB)

Also im on 64 bit.

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Title:
Saving Glitch
Summary:
When I save the game, sometimes instead of just saving, it takes ages to save, and I can close the saving tab, but I can’t interact with anything. It does save the game, but I have to close the game before I can interact with anything again.

Expected Results:
The game would just save and allow me to continue as normal
Actual Results:
It just says ā€œSavingā€ at the bottom of my screen, I can quit the saving tab but it’s still down there and I can’t interact with anything until I restart the game.

Notes:
I’m not very good at explaining things.
This generally occurs when I make a new save.
PLEASE HELP!!