In most RTS games that I have played, every building (That isn’t just there for visual effect) has a set purpose. So for example, you might have a barracks, a armory, a forge, a house, etc. In the previews of SH that we have seen this far, you lay out a floor plan and the settlers build the structure. But what we haven’t seen is some sort of mechanic that lets you set a purpose for that structure.
So the question at hand really is; if we build a house and want it to be an armory. Is the role of that building determained by…
A. What items you place in that building (Ex: Sword Rack, Bed, Armor kit, etc)
B. A sort of zone selection grid.
C. A option that appears upon the construction of a building (Ex: A window pops up when you build a structure that meets set parameters and asks if you want it to be used as a kitchen, armory, house, etc)
D, Some option that I haven’t thought of yet.
If there is already a topic on this, I failed to find it. If there is though, sorry for the repeat.