Can you please provide some more details regarding this issue? Helpful information for this which build you are on (see the upper left corner of you game), a screenshot or two, the save folder of the game, and the full error log (assuming there is more than 2 lines).
Edit: One more thing I forgot to ask is for your system details (operating system, processor, graphics cards, etc.) and the stonehearth.log file. Both the save folder and the stonehearth.log can be found in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth assuming you installed this from Steam.
After twiddling around I got to build and save a template with a much less difficult design: a simple square with a roof. Whenever I build a multistory building, the game shows abovementioned problem. Even a single story with two oriels doesn’t work.
My build is release-453 (x64), and I don’t get an error log but a window popping up wherein I can click OK. Directly afterwards the stonehearth client closes itself.
Win7 Home Premium SP1 64bit
Intel Core i7-2600K
NVIDIA GeForce GTX 550 Ti Driver Version 340.52
OK, interesting…looking at your Stonehearh.log file, you are getting a very similar repeating log as this thread:
Unfortunately, Team Radiant has not responded to that report yet (it was also only posted a few hours ago. I am going to page @8BitCrab and @Relyss to merge these two threads, and hopefully someone like @Albert, @yshan, or @sdee can chime in on what may be causing this error.
I broke the alpha as well, but without an error message.
When I clicked “Build!”, the game refused to un-pause, although I could still enter building mode. When trying to exit to Main Menu, I got a loading screen with the stone giant and an unmoving load-bar. I had to kill Stoneheart via Close Window in the taskbar.
I’ll do it again and take a screenshot of the two stories.
I only got to the groundfloor this time around. I made the mistake to change how I built and put the roof on the groundfloor before placing the walls on the top floor. As reward I got following error message:
…h/services/client/build_editor/structure_editor.luac:38: attempt to index field ‘_project_visibility_handle’ (a nil value)
…h/services/client/build_editor/structure_editor.luac:38: in function ‘_show_editing_objects’
…h/services/client/build_editor/structure_editor.luac:33: in function ‘_initialize_proxies’
…h/services/client/build_editor/structure_editor.luac:25: in function ‘begin_editing’
…arth/services/client/build_editor/portal_editor.luac:14: in function ‘begin_editing’
…arth/services/client/build_editor/doodad_placer.luac:42: in function ‘_on_mouse_event’
…arth/services/client/build_editor/doodad_placer.luac:20: in function '_mouse_cb’
stonehearth/services/client/input/input_capture.luac:26: in function '_dispatch’
stonehearth/services/client/input/input_service.luac:14: in function '_dispatch_input’
stonehearth/services/client/input/input_service.luac:1: in function <stonehearth/services/client/input/input_service.luac:1>
When I did the build in the usual sequence, I don’t get an error message. The finished building looks like this, with a 2x3 hole in the floor where the staircase is. My plan was to build interior walls later and have multiple bedrooms.
Whyever did you implement a spelling check in the saving UI of templates?