During the last stream building constructor improvements were mentioned. Since no one created the topic I guess it won’t hurt.
Please write below what areas of the constructor do you want to change, how and why.
Some of my reports/suggestions:
More suggestions:
Trapdoors! Make doors for floors/horisontal roof.
More colors for walls/roofs.
Sandstone colors on old “barracks” render in particular look pretty great. Also, “castle”-style roof with wooden colors.
Windows with transparent elements (glass)
Windows in roof/floor
Allowing diagonal roofs to have “steps” bigger than 1 block (example: 10-block high pyramidal roof on a 5x5 building)
“Undo” button working on “Raise walls” command (and all others)
That, too.
I’ve been thinking how to make lower floors in multileveled buildings visible. My idea is to add a 4th view to currently existing “No slice”, “Remove closer walls” and “Remove all walls”. This view will work like “Remove closer walls”, but also remove closest half of the upper floor (with all the items on it).
It would be nice to be able to select the degree of inclination you want for your roof.
It could be added to the roof screen as another option. It could be as presets: Flat, 30º, 45º or 60º. Or free to choose: 1 horizontal-0 vertical for flat, 2-1 for 30ª, 1-1 for 45ª, 1-2 for 60ª, or whatever you want it to be… (1-3 or 4 for really spicky towers).
The roof is probably the building part that needs more work at the moment. Other things that I would like to see is being able to have more than 2 facings, to adapt it to the shape of irregular houses, not just rectangles, windows, etc… without having to resot to more or less complex workarounds to do it, just a click on the roof pannel.
I really need the grass colours to make living roofs and other cool stuff! I know there is a mod with these colours, but it is missing in the main game.
The GUI already contains a tool for removing Z layers from visibility for terrain, but this has no effect on your structures. Currently if I want to build a 2 or more story building, I either have to try to furnish it before construction begins, or restrict myself to small or narrow upper floor spaces so as to not block visibility.
I need to be able to slice my buildings. Just need an extra little button down there with the other 3.
Another thing I’d like to see, is the ability to tag the freestanding blocks I’m setting as walls, floors, or ceilings. Currently if I want to design a custom roof, I do so knowing that I will never see clearly below it the way I can with the generated ones. The same is true for low walls, freestanding pillars, pixel art walls, archways, awnings, or any other bells and whistles my imagination begs me to tack on.
Add the ability to delete single blocks on a wall/roof and it’ll perfect.
Also, It would be good to keep the splitting of foundations, floors and free block structures, that happens during the planning fase, to a minimum or eliminate it completely. Providing performance allows it. If that is not possible, make them disappear after the construction has finished. For the sake of good interior viewing.
@Fronjotr suggested that I duplicate my suggestion here:
I’ve frequently run into issues with buildings where I will design complex top floors and then go to add a roof, but the automatic roof will only parent to a single wall and not the entire structure. I’d like the ability to draw a roof using the same method as drawing a second floor - pick the start block, and the end block, and have that define the rectangle instead of tying it to certain walls.
In addition to preventing frustrations from roofing issues, the interface change would provide a lot more flexibility in building design.
Such a tool would also imply that it would be possible to add an eraser for roof tiles, but I see that suggestion is already handled.