Building Broken, Buildings vanish and cant build

Summary:
After a number of hours in game as a few buildings construction finishes Im presented with a number of errors (below) and the build screen stops working, and all the buildings go invisible while im in it.

Steps to reproduce:

  1. Build a house
  2. Wait a few hours (buildings finished)
  3. Error
  4. Build Screen dies

Expected Results:
Build menu/screen still works, able to select buildings, see buildings while in build.

Actual Results:
Build component completely broken, unable to work at all, no visible buildings while in build, and in ability to place blocks or templates.

Notes:
Error Logs:
release-937 (x64)[M]
…hearth/services/server/building/building_service.lua:39: attempt to index local ‘bp’ (a nil value)
stack traceback:
[C]: ?
…hearth/services/server/building/building_service.lua:39: in function ‘_fixup_bidcount’
…hearth/services/server/building/building_service.lua:63: in function ‘initialize’
stonehearth/stonehearth_server.lua:33: in function ‘create_service’
stonehearth/stonehearth_server.lua:88: in function <stonehearth/stonehearth_server.lua:82>
[C]: ?
[C]: in function ‘trigger’
radiant/modules/events.lua:55: in function <radiant/modules/events.lua:55>

release-937 (x64)[M]
stonehearth/services/server/town/town_service.lua:83: attempt to index field ‘weather’ (a nil value)
stack traceback:
[C]: ?
stonehearth/services/server/town/town_service.lua:83: in function ‘calculate_growth_period’
stonehearth/components/growing/growing_component.lua:140: in function ‘_set_growth_timer’
stonehearth/components/growing/growing_component.lua:132: in function ‘_start’
stonehearth/components/growing/growing_component.lua:49: in function ‘start_growing’
stonehearth/components/growing/growing_component.lua:29: in function <stonehearth/components/growing/growing_component.lua:24>

release-937 (x64)[M]
c++ exception: lua runtime error
stack traceback:

release-937 (x64)[M]
…omponents/traveler/traveler_attraction_component.lua:17: attempt to index field ‘traveler’ (a nil value)
stack traceback:
[C]: ?
…omponents/traveler/traveler_attraction_component.lua:17: in function <…omponents/traveler/traveler_attraction_component.lua:16>

release-937 (x64)[M]
stonehearth/components/growing/growing_component.lua:54: attempt to index field ‘seasons’ (a nil value)
stack traceback:
[C]: ?
stonehearth/components/growing/growing_component.lua:54: in function ‘_on_season_change’
stonehearth/components/growing/growing_component.lua:36: in function <stonehearth/components/growing/growing_component.lua:24>

release-937 (x64)[M]
…model_switcher/seasonal_model_switcher_component.lua:21: attempt to index field ‘seasons’ (a nil value)
stack traceback:
[C]: ?
…model_switcher/seasonal_model_switcher_component.lua:21: in function <…model_switcher/seasonal_model_switcher_component.lua:17>

release-937 (x64)[M]
stonehearth/components/lamp/lamp_component.lua:95: attempt to index field ‘weather’ (a nil value)
stack traceback:
[C]: ?
stonehearth/components/lamp/lamp_component.lua:95: in function ‘_check_light’
stonehearth/components/lamp/lamp_component.lua:37: in function <stonehearth/components/lamp/lamp_component.lua:36>

release-937 (x64)[M]
stonehearth/components/firepit/firepit_component.lua:126: attempt to index field ‘weather’ (a nil value)
stack traceback:
[C]: ?
stonehearth/components/firepit/firepit_component.lua:126: in function ‘_start_or_stop_firepit’
stonehearth/components/firepit/firepit_component.lua:93: in function ‘_startup’
stonehearth/components/firepit/firepit_component.lua:29: in function <stonehearth/components/firepit/firepit_component.lua:23>
Attachments:

Version Number and Mods in use:
Latest version
Small number of building mods,
Korean/Asian style buildings by 진 (Steam workshop)

System Information:
Basic spec, not done a dxdiag, i5 6600k, GTX 1080ti, 32gb DDR4

2 posts were merged into an existing topic: Game Crashes after playing 1 or 2 hours