Bug. villigers wont work on a blueprint

i had made a structure that was gonna be the start of a castle but when i loaded my game again i got this bug.

release-663 (x64)
stonehearth/components/scaffolding/scaffolding.lua:135: attempt to call method ‘get_blueprint_region’ (a nil value)
stack traceback:
[C]: in function 'get_blueprint_region’
stonehearth/components/scaffolding/scaffolding.lua:135: in function '_add_region_trace’
stonehearth/components/scaffolding/scaffolding.lua:119: in function <stonehearth/components/scaffolding/scaffolding.lua:106>

and this one

release-663 (x64)
c++ exception: lua runtime error
stack traceback:

i will report more if i find more bugs :slight_smile:

ps. love the game :smiley:

EDIT: saving the blueprint and then removed it and placed it agian worked.

4 posts were merged into an existing topic: Scadffolding is broken when Save or Relog (r663)