Title: Bug: Stone Gate Causes Siege Warfare, Mass Goblin Attack
Summary: I first noticed that “enclosing” my little base between the mountains behind me and my stone wall caused a single goblin to stop his pathing attempts. He kinda just sat outside my wall for a long time. After a good half hour, I sent my workers to chop down some trees right outside my walls. Unfortunately, it seems like closed stone gates block all enemy pathing attempts…until opened. No pathing doesn’t seem to deter enemy spawning either, because as soon as that gate opened 17 (at least so far) started sprinting for my workers. This is a huge increase in previous numbers, where attacks usually consisted of around 3-4 goblins. I’m not sure if this was some sort of event triggered, I only started playing yesterday, but it seems to be a bug.
Steps to reproduce:
- Make an enclosed town, either fully surrouned by stone fences or with a small valley blocked by stone fences. Make sure one stone gate is available to walk through.
- Wait for a period of time, a half hour should do. If possible, trigger a goblin attack.
- The goblins should be unable to path inside until a hearthling go through the gate, allowing all goblins to path inside the fort.
Expected Results: I would have thought stone fence gates would allow enemy pathing rather than blocking it, at least until troop movement commands are in place.
Actual Results: The enemy pathing seems to have been blocked by a closed stone gate, at least until it is opened.
Attachments: New user, can’t seem to upload screenshots.
Versions and Mods: Alpha 7, Release 195.
System Information: Doesn’t seem relevant.