I am not sure what is going on, so I uploaded the erring save-file for more knowledgeable people to deduce. A short description nonetheless:
The game is running on, albeit at a very slow pace. Scaffolding are up on a seemingly fully built (disregarding a lantern for the exterior) dining hall. The dining hall is built from preset plans found within the game. No task is assigned the hearthlings (town inhabitants and folk) by the game from what I can tell; the hearthlings’ statuses are set as “idle” in the dialog listing inhabitants.
Some of the recent significant actions and events before the error occurred include:
- A citizen was promoted from trapper to shepherd.
- I was warned by a dialog ("… birds stop singing …") that wolf camps would spawn, yet I could not confirm any actually appearing.
- The small cottage-for-one was built according to preset facing the dining hall in question.
Further questions? Pose them beneath, and I shall try to remember to check back here.
EDIT: Upload wasn’t permitted due to file formats, unfortunately.
EDIT2: Thank you MindlessMe; The bar in the lower right is blue the whole while, and upon clicking reveals that “lua” is taking up 98%. Interface and camera control and movement are not affected by the bad performance issues: They are functioning normally. The problem is unique to current save, that is, it does not linger on newly created games.
EDIT3: By light of MinlessMe’s reply, the post’s subject was renamed.