unfortunately no… it means the PSU died a horrible death, and i resurrected the ol’ girl with a replacement part… i think i’m going to hold off on the new rig until closer to beta…
wollay has been quite since early last month… but that seems to be his style… not much in the way of community updates, and then !
hmmm. Trying to get the new 4K’s for cheap, huh? Well, that’s my plan, too. The difference is that my plan should take effect in about, ohh… I’d say around 2017 for me.
But seriously, ODST’s campaign wasn’t BAD, but it was SHORT. I blew through it something like 8 hours, IIRC. Luckily I was borrowing the game, because if I had paid 60$ for it I would have been ticked I had just paid 7.50$ per hour of game play. It was just enough to whet your appetite for the multi-player potion of the game, and not much more.
@Roughshod thanks for the warning, I had actually been looking at grabbing Banner Saga!
Oh yea, and ‘always online’ stuff drives me nuts as well.
Well on the SimCity front, fantastic news! My dad is hopefully going to get a job in a hardware company and dya know what that means…? It means discounts discounts discounts! Finally, I may be able to get a better computer to replace my baby at prices I can afford FTB and SimCity, here I come! Hopefully!
i am on the HATE-DLC train here, do you remember when addition to the main game called EXPANSION, and i would definitely willing to pay for it, or even expect it.
I’d agree with a ton of these, I’ve had my share of a lot of these issues (no DLC, though). I’d guess my personal peeve is games that make sequels simply to milk the memory of an earlier game/games for as much as they can. One of the more obscure titles I remember from the Wii, Little King’s Story, got a sequel for the Vita that was much harder to play (control-wise, not difficulty) and seemed to depart from the storybook-like style adventure that made it so charming, suddenly becoming more of an anime dating sim.
I guess that example brings up another peeve, I hate when a series suddenly switches to another system that you aren’t following or can’t afford. I like seeing the stories all the way through…
If the savegame location would be configurable we players could point the location at something like a Dropbox, Google Drive or whatever we use folder location, so … InstaCloud
Battlefield 3… Having to OWN AN ONLINE PASS TO PLAY THE GAME!!!..
"Oh, you’re a sibling of the owner? WELL TOO GODDAMN BAD! GIMME MONEY!!!"
My god…this is the most money grubbing, blatant form of satanism I’ve ever experienced recently in gaming…as well as the fact that you HAVE to have the latest DLC, or else you’ll be playing online through a potato with only one other guy…
I’d probably have a million more…but those two are the only one’s fresh in my mind
I’ve had ‘good luck’ with DLC, but the only DLC I’ve really bought (over Steam) was the stuff for Shogun Total War 2, which were a) excellent (new units, whole new campaign, new clans) and b) on sale!
Right now I’m developing a peeve about games inflating content by making everything “procedurally generated.” Just because you are presenting content in a different order does not mean you have made more game; or that the presentation is worth playing again because you have to fight Boss 2 before Boss 1 now. I’ve seen games use procedural generation to great effect and it fit the game they were making, but I think it is overused now.
Besides, I have yet to see a deeply engaging story presented through entertaining gameplay using procedural generation. Randomly generated games always seem to carry a superficial story at best. One of the things that excites me about Stonehearth is that coherent, interactive story modules will be interspersed on a procedurally generated world so that games can tell an expansive story influenced by player actions that should change with each playthrough without losing coherence or interest. (Am I setting my expectations too high?)
Another peeve is DRM above the level of a CD key. My favorite DRM has always been that of the original Sid Meyer’s Civilization where after an hour or so of gameplay, the game asked you a question about the game of the sort that would be in the manual. If you answered incorrectly after so many tries, it quit the game. Wouldn’t work in this age of Wikipedia, but it was great at the time as it turned the DRM into a game itself, testing how well you knew the game to continue playing it. Now I just avoid DRM like the plague.
Games that are p2w. And the ass**** that p2w, too.
EDIT: Especially when a game starts out amazing and fair, and after I put hundreds of hours into learning it’s mechanics and getting good, it goes p2w - that pisses me right off.
I’m not sure if it’s technically procedurally generated but once again, Binding of Isaac…an amusing, if not peculiar storyline and maybe not deep or engaging but I think its storyline really is quite fantastic
Here’s another one… enemy AI that effectively cripples or overpowers computer players. In Age of Empires III, the first countries to fall always seem to be Spain and Russia because they are defined as “horde” armies–weak and archaic units, but they are intended to make up for it with cheap costs and huge numbers. Too bad the AI never seems to utilize that idea to its best effect and just muddles around…
Conversely, the Dutch and Ottomans build giant armies of cannons and siege weapons and just wreck everyone across the map. If either of those two are in the game, I always expect to have some massive showdown with them. And there are a LOT of resulting explosions.
Completely in agreement. Especially in those cases where the options in the menus (think older RPGs) make almost no sense or are abridged to the point you have to look up a game FAQ to find out what it actually meant.