Hi
Think I found a bug or, at least, some unintended behaviour
If you place a big wooden frame one block above ground hearthlings will consider it as doors and walk through them and not the doors.
Hi
Think I found a bug or, at least, some unintended behaviour
If you place a big wooden frame one block above ground hearthlings will consider it as doors and walk through them and not the doors.
That is a side effect. Windows are portals, too.
Paging @yshan : would this be considered a bug?
some how it makes sence for a window that sice to be passable. But why build doors then?
Houses have doors and windows. Would you place a window so near the floor in the real life? You would be risking that thieves break in.
On the other side, I can see why houses can have the windows like that, but that’d be more like
I guess
Also there was a bug when hearthlings got stuck on the window ledge after placing the window, and couldn’t get down on their own.
Hey there ! It’s just a monastery
They can’t put doors because it makes a link between the outside (center) and the corridors
*Summary:
hearthlings can walk through windows
Steps to reproduce:
Expected Results:
hearthings will walk around or avoid collision
Actual Results:
hearthings will walk straight through
Notes:
the bug affects all windows from both factions
Attachments:
rc windows.zip (3.9 MB)
Version Number and Mods in use:
latest devtools version ( as of 9-20-16)
System Information:
toshiba satalite laptop w/touch screen.
i3 processer and intel graphics
Merged here @Halokillz, thanks for the report. Nice job finding an 8 month+ old bug!
Np glad to help with the games devlopment.
That’s because windows have no “region_collision_shape”, that’s weird they are the only items in the game which do not have collision.
Thus that’s why heartlings and monster go through big windows to get into a building.
Edit: for those doing mod with big windows you can had a region collision shape to your custom window to prevent that, it works