In this release we continue with our polish, bug fixing, and optimization phase, so you will see a large number of small improvements, as listed below. Please continue reporting bugs, and make sure you have automatic error reporting enabled in your options!
@max99x yup
SOOO SORRY for the issue… i had the wrong workbench in the recipes for two crafters… mason and carpenter
looks like now having the wrong workbench in a recipe is a critical error critical error in http reactor: could not trace[trace 23245 stonehearth:carpenter:kiln]
I’m sorry but I have to say that the insects, particulary the ants, are a bit creepy.
And that they use the same traps as the animals. Wouldn’t it be better if the insect traps were a bit different?
Deer??? I haven’t seen one. Have to look more!
When did the Gargoyle statue get a new model? I have to admit I didn’t use it because it was somewhat not up to my quality standards but the new one is really good
Also, the town progression reward stone windows don’t quite suit the basic stone windows. Is that intended?
Does this mean the hunter class coming? They are SOMEWHAT big for an ordinary trap.
There’s weird stuff with pause going on too. I can break the interface easily if I go into [Esc] and then start moving around and hitting pause and changing the speed.
sigh Can’t seem to reproduce it on a fresh game now. Maybe it was something else. Still if I’m not supposed to be able to do anything in [esc], I probably shouldn’t be able to mine and open the builder and drop stockpiles using the hotkeys I guess?