Hey, wanted to say “Hello”, I have been gone a long while now. but i do check up on the boards here and there. Had a lot of personal stuff irl happening. Hopefully Im back now. Anyways, the games looks to be going at a great pace, good job Dev’s. Now some feed back
-Multiplayer-
: havent tried it, but watched some vids on it. looks well done. I know there a lot more work for it but great job over all.
-Workshop-
: well a nice surprise here
: Will we be able to post building templates here?
:if so needs a building tag
-Rabbit clan-
:Wow, nice. Hope they get their own rig and type of emotions
:I fully agree with comments on stream, they need to be vegetarians.
-Tiering and progression of town-
:Nice work, still feels rushed in progression but i do feel a sence of pace too
:banners feel good but i felt their should be a mining banner compared to the Military banner
:Mining banner could up getting more ore and faster crafting time to bars and the comfort lvl of tight spaces
:the military banner could up the lvl progess of soldiers with exp, fast crafting times on gear and weapons fast running or walking speed to patrols
: another idea of progession would be you reject the kingdoms offer, and to make your own kingdom/empire (they wouldnt be happy about that decision) and we could get roaming band of hearth like goblins in a sence they try to slow you down and attack you too just an idea
-New Building and UI-
:Great job Chris, now my knitpicks
: no slab flooring? lol i kept looking for a way to throw some slab flooring down on the ground w/o walls. Tried using the slab block function, but when i sink it to ground it just disappears.
: the UI is too scatted to me, Love the ui just all over, The original setup worked/works great, I hope yall more streamline it like the original but gets it own flavor
:Thanks for getting rid of the scaffolding after the building is built, the one thing i hated most was waiting on it to get all torn down.
: Roads, uhm missing the road coloring the red and white stones? in select option of style
:Stairs, are much better now, i mostly didnt use them before due to fact they was just too solid, but now that i can hallow them out. weeee hehe
:Add ladders to the build for us to place as part of the build
:The Eraser and hole option, i would combine the 2, and the eraser/delete icon, i would either make delete icon instead of eraser.
:lastly i had a bug pop, but didnt screenshot it, it cause the game to lag and the UI to be no responsive, also make a noise over and over (repeatedly) nonstop. had to just shut game down
-weather-
: i wept, nice job, and hope it get more seasonal then sporadic
-embarking on a new town-
:this is a nice feature
:could we tie the towns together in some way ie shared trade? in some sort of fashion
-Suggestion-
:hopefully we actually get to see the traders coming then just text
:random events with with npc would be great (exp: a merc shows up and offers services for a couple day to protect your town or to send on quest. {would drain some food as he has to eat} and cost gold)
:an actual inn tag, to make random npc show up and leave, it is a town after all
:guild tags, to make more random events show and for questing too, (you could start a progression line starting with a quest board you can make and place)
: actual shop keepers or make crafters actually sell wares (again town game) Place new counter furniture one for each crafter and when and if we get Npc to show up, they will buy items form those crafters. it can be automated and manual use if the player wants to get involved. I would tie in the new shelving system into it giving a new category to click to sell items that are placed there.
:not totally against text base quest as i was before, messed with some game that had it. But… it would be cool to get some involvement from it like decision making as in to give the dnd feel of adventuring to the quest. Also the other side of thing, questing on the current map would actually make you passive involved, (like taking down a crypt on your map, ect ect)
:scout class? lol
Over all great job to all the devs, great job to all the players with feedback and continuing to support this game. I love this game very much and keep see the direction it going it making it better and better.
Anyways i will be more active again now that i have the time. expect my builds to be coming back
side note: Bearclaw castle was done, but now now Building UI is in ill probably rebuild it in that. Also would love a way to place building templates in workshop, but idk how to lol