Wow, has it really been that long since I have made a Suggestion-Topic?
Hey guys, it’s me, the man, the myth, the legend, me!
Or, more commonly known on the board as @EpicDwarf.
So, is my Suggestion. I feel that this Suggestion should be in the game.
SUGGESTION: AUTO-SAVING
This one is a No-Brainer. Auto-Saving is a must. The game should constantly Save, and overwrite your last Save-Point This way we don’t need to constantly Save your Save-File manually. So, if you decide to exit Stonehearth and play it a few hours later, you could play your Save-File exactly where you left off.
I’m not sure I understand TBH. Do you mean the following:
“I want to be able to save world RNG seeds, so that I can re-use that map seed for a different town”
Or
“I want to be able to save my game and include the map seed in the save, such that I can start a new town on the same map, and eventually discover my original settlement in-game”
ok so im lost with #1 as well so let me put an example out there. when i play final fantasy 3 on ds or bravely default on 3ds then say load game. it goes and shows 3 files
is this what your kinda talking about?
i think@Teleros was in the right, with the assumption that you were looking for a “map seed” in order to save/play the same map repeatedly… yes?
otherwise, i’m just as confused…
as for auto-save, thats always a nice feature… just make it another accessible savegame to load from the menu, sorted by timestamp (so in theory a game we manually save may be newer than the most recent autosave)…
My only thought with Auto-Saving is that it would have to be a separate save file from your normal save file for a world.
Due to the number of bugs in these early releases, a world can easily be damaged beyond repair, requiring a reload. But if the Auto Save function saved over your only previous save file after the world was damaged (EG, pop-ups not being removed from screen, Etc.) your world wouldn’t work right. and you’d have to start a new world.
Although in later releases it would be good to have a toggle button in the settings to do auto-saves of your world.
Well, as @SteveAdamo said, that is the typical way auto-saves work. I think it makes sense that the game shouldn’t automatically overwrite saves you made yourself. What if you saved a certain point of the game because you particularly liked that part, or because you wanted to try something but not be stuck with it so that you could load again afterwards and move on with more serious, long-term plans? If the auto-save would overwrite your manual saves, you could suddenly have in effect lost the game you had intended to save.
Having auto-save running parallel with manual saves is a pretty standard way of doing things, and it makes the most sense. The auto-save functions as the back-up just incase something very bad happens, or you want to reload your previous auto-save, and the manual save is the save ‘proper’ that you load from.
That way you control specifically when you save and aren’t faced with a nasty surprise.
Okay, well ignoring potentially game breaking bugs, all the reasons @Phagocytosis lists then.
Having a parallel auto-save means you will always have a save file at hand should you wish to reload. If you only have one save file which is overwritten by auto-save (assuming you don’t go through the process of copying and pasting save files etc.) then it essentially becomes a rogue-like, you can never reload should something catastrophic happen gameplay wise.
Having the parallel auto-save is hardly obtrusive, what is it you wouldn’t want?