A couple of years ago I made this:
I recently brushed off the dust and started reviewing what I had but noticed that many things now did not work.
It appears time marches forward and things change.
So I see there is an additional bone or two. I am looking at you ATTOVERCOG and Toes of all things!
I also note the addition of Scale attributes, moods etc.
But before I get dug in to updating my utilities I would ask a boon from those in the know. (@sdee, @malley )
Would it be possible to sketch out, in the simplest terms, what has changed in the animation pipeline.
The sleep anim for example has markedly different values than before (circa '14) and results in awesome hearthling yoga when i try to process it through my maya utility.
I am mainly concerned about fundamental changes in origins, base positions, different Quibicle export settings et al.
Any help appreciated.
Tobias