Hoooo Lyyyyyy Cow… that is an amazing script. Puts mine to shame for sure : /. You made that two years ago? Makes me sad I never heard about it : (. That’s super cool! Is it available for me to look at what you’re doing in it?
So Hyrule is right, Toes are Toes : ). You should be able to use them however you want, but I have them set up in a way which controls them through a reverse foot rig - something like this: Creating a Character Rig - Part 19: Reverse foot rig
ATTOVERCOG is not implemented yet, so currently its just a bone that sits there doing nothing. Eventually it will be used for attaching something above the head of a character. In particular, I added it so we can fix the issue with looking at health hearts above peoples heads from top down. Once we reconnect the hearts to this bone instead of the Head bone, we wont have hearts sitting inside mountains or monsters or whatever. (Reminds me I should bring that back up and get it finished.)
Beyond that, Hyrule is correct, there are no changes that would make anything not work. We have added scale to the game (Chris did it super simple), but I don’t have any examples of it yet because of a complication on my part.
I have added a rig to the pipeline of our animations along with referencing - just to keep the information separate and allow changing of multiple files easily. Unfortunately I set it up without thinking about scale, so I will need to go back and re-do a lot of it. I also still need to check with the boss people about whether or not I can give it out to everyone (I’m sorry to anyone waiting for it, I forgot).
And that’s it. Please let me know if you have any questions : ).