So I’ve been plugging away at the Alpha today and I thought I’d start a thread based on my observations so far. While this I have no control over where the thread goes from here, I’d like to keep this to specific ideas on what’s currently in the Alpha, not input on future features and not a list of bugs. That said, here’s my suggestions:
- A ‘keep harvesting’ option for Berry Bushes (and similar renewable resources)- rather than having to click on the bush and harvest each time, have an option to ‘harvest whenever possible’ which would send a free worker over that way as soon as the berries were back.
- The ability to have a stockpile ‘call’ for resources- while I’m sure that this would be possible with multiple stockpiles and managing the store/don’t store settings, it would be useful to say ‘hey, I need as much of this thing as we have laying around, NOW’ and that will cause workers to 1) gather all of that resource that’s not already in a stockpile and then 2) grab that resource from existing stockpiles.
- I’m also wondering (though this might change the way the job AI currently works too much) if having a minimum stock (like crafters have) for stockpiles might be useful; I’ve had trouble keeping a smooth supply line of wood for large constructions projects (like fencing in the local berry patch).
Anyway, three ideas off the top of my head.