Alpha General Questions [the common stuff goes here]!

Just to add to what @SteveAdamo has already said.

If there’s something I’ve learnt from following indie development is that time schedules do indeed slip, but the one thing I can say is that the team still seem to approach it and address us with the same amount of vigour, happiness, and openness as they did during the Kickstarter, which is a massive thing for me.

There is definitely a hell of a long road to go and we are just starting to see things slot in to place, and the core systems start to really take their shape.

I’m sure as we go forward things will start to speed up, but hey, all things are moving forward at the moment, so let’s hope it stays that way!


Fair enough. You guys would know better then me, because, you know, your the ones doing it.

I guess I’m just a little nervous, mainly because I want the game to succeed. These things are very big and complex and filled with pain and biting things. And I am hoping for the best, just I guess I should be a little more patient and see what happens.

Cheers to you good sirs, and may your code be bug-free and filled with happiness…

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@SteveAdamo and I aren’t part of the Dev team, we’re simple moderators of the forum who are contractually obliged to praise the game at every opportunity :stuck_out_tongue:

Don’t worry you’re not alone there and your concerns are all valid, unfortunately like you said, patience is the key here. We just have to wait, see how things progress, offer feedback and opinion as the game progresses, and try to enjoy the ride.


well, i’m simple… you’re an enigma, wrapped in a puzzle… smothered in bacon grease…



Hello! I was wondering if trees will become replant able? That way people could make a tree farm near the village when it gets bigger and wont have to send their villagers across the map to get more wood.
thank you for your time :blush:

Hello there!

We haven’t had a concrete answer to this I believe, but it’s more than likely something that will be in the game:

Don’t worry though, the team have said that you shouldn’t ever run out of resources because that would be a stupid reason to have to restart :slight_smile:


Ok thank you so much :slight_smile:

Knowing that handling of save games is on the focus list at the moment… are there plans to roll-out the feature already in a way that mods can add information to save games (and load them again)?


Oooh good question, perhaps hopefully we may see a guide for how to do so in today’s DT, as we have for other new additions to modding in the past such as the mixintos and overrides.

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with any luck, there won’t be a need for a guide, as the mods will simply add their respective “pieces” to the existing savegame pipeline… :+1:

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Hey Guys :smiley: does anyone else get this problem where when you click on something it stays stuck on that and you can’t do any other commands?

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hey there @HyperDioxide… if possible, toss up a bug report over here, and use this format to help narrow down the problem… thanks!

Bug report template



Steps to reproduce:

Expected Results:

Actual Results:



Versions and Mods:

System Information:

I can’t seem to promote a regular Worker to Farmer. Can you help me?

And how do you harvest Animals or make them your slaves Companions.

EDIT: Nevermind, I found out how to capture Animals, but how do you make a Farmer?

You need the carpenter to make a hoe. Use the hoe like the other class promotion objects and voilà, your farmer is ready.

But when I click on a Carpenter, it does nothing.

Also, how do you exit of a Worker’s Menu, you know, the one where you choose their Actions? IDK how to close it.

Click the carpenters work bench? You should see an anvil appear I think? Click that to get to the build queue? The same way you would build beds and fences etc.

Click somewhere outside of the menu?

I hire a Carpenter. I click on the Carpenter and It does nothing.

I already tried clicking outside the Menu Nothing happens.

Is there not an anvil next to their name in the top left? Like this:

I don’t understand? You should just either click the red X when a UI option is selected such as ‘Zone Tools’ or ‘Build & Design’, or just click anywhere else on the screen to deselect a unit.

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hmm … if @Geoffers747 feedback doesnt work for you, can you submit a bug report, and perhaps attach your save?

Well, I can’t make a Carpenter Bench without hiring a Carpenter, right? So, if I can’t select the Carpenter, then I can’t make a Carpenter Bench, which would make that Unit useless in the game.

And, when I select a Unit, a Menu shows up in the Top-Left-COrner, right? Well, when I click anywhere else to exit out of it, It won’t go away.

Edit: Ah! For some reason it works this time!

Oh and, also, the “Exit To Title Screen” Option in the Pause Menu doesn’t work.