Ok, I know about all the problems. I’ve had a slew of the problems of Alpha 9.
Still despite all that, the new goblin camps and the multiple trading options, and we have some actual gameplay. I got lucky enough to have a goblin camp setup just down the valley from me (the enemy gate is down, after all). They raided a few times then sent in three waves of armored troops. OK, time for a wall.
Unfortunately the wall ended all their activity
So my only criticism/thought is that there needs to be some way for goblins to assault a wall. Either dig under it, or scratch at a small section of the wall until it finally collapses. Giving you some time to thwart their try.
What I think this will take though is Alpha 10 where building damage and repair can occur. Unfortunately, it might even be further down the road.
But to end on a positive note. The frame work for having adventures in Stonehearth is taking shape - and it looks promising.
As soon as I built a ladder up the outside and inside of the wall, the wave of goblins returned. For awhile at least. Eventually, they all stopped coming, wall or no wall.
this bug has everybody ^^ but the shepherd is not neccessary at the moment because wool is not a own resoruce - its like silke etc. later when wool is an own resoruce and there are receipts with only wool then it would be a problem
Alpha 9 is indeed fun and I’ve spent a good number of hours with it now. I keep wondering about the possibility of a lumberjack profession but luckily it’s not absolutely necessary right now due to the options of trading. I don’t want to deforest my whole area so if a tree is in the way I lop it down, otherwise I just buy logs and sell excess of my other goods to pay for it and whatever else I buy.
Still, a lumberjack sounds to me like a fun profession to watch work. Not just cutting down trees but also replanting and growing them to maturity.