-
"incapacitated": "incapacitated",
"rescue_citizen": "rescuing [name(data.target)]",
"recuperating": "recuperating" -> added
-
"town_morale": "Town Morale", -> added
-
"description": "This hearthling's overall happiness",
"town_description": "How happy your citizens are overall." -> changed
-
},
"content": {
"display_name": "Content",
"town_description": "Your citizens are satisfied with the way things have been going."
},
"jubilant": {
"display_name": "Jubilant",
"town_description": "Your citizens are incredibly happy living here!"
},
"forlorn": {
"display_name": "Forlorn",
"town_description": "Your citizens have been having an incredibly hard time lately."
},
"merry": {
"display_name": "Merry",
"town_description": "Your citizens are generally happy."
},
"glum": {
"display_name": "Glum",
"town_description": "Your citizens aren't feeling great, overall." -> added
-
},
"sandy_poyo": {
"display_name": "Sandy Poyo"
},
"fennec_fox": {
"display_name": "Fennec Fox" -> added
-
"bulletin_title": "Mountain roars his approval", ->changed
-
"bed_ridden": {
"bed_ridden_buff": { -> replaced
-
"display_name": "Defensive Spirit", -> replaced
-
}
},
"incapacitated": {
"incapacitated_buff": {
"display_name": "Incapacitated",
"description": "Someone help this poor hearthling!"
}
},
"recuperating": {
"recuperating_buff": {
"display_name": "Recuperating",
"description": "Still incapacitated, but slowly recovering over time. An herbalist can help speed up recovery."
}
},
"recently_treated": {
"recently_treated_buff": {
"display_name": "Recently Treated",
"description": "This hearthling was recently attended to by a medic and will need to rest awhile before another treatment."
}
},
"mood": {
"forlorn": {
"forlorn_mood_buff": {
"display_name": "Forlorn",
"description": "It's been incredibly hard going of late."
}
},
"glum": {
"glum_mood_buff": {
"display_name": "Glum",
"description": "Stuff hasn't been turning out as I would like. "
}
},
"content": {
"content_mood_buff": {
"display_name": "Content",
"description": "All things considered, I'm doing okay."
}
},
"merry": {
"merry_mood_buff": {
"display_name": "Merry",
"description": "Today is a good day."
}
},
"jubilant": {
"jubilant_mood_buff": {
"display_name": "Jubilant",
"description": "Wow, I couldn't be happier!"
}
}
},
"town_alert": {
"town_alert_courage_buff": {
"display_name": "Rising Courage",
"description": "Increasing courage when defending the town as long as they are not attacked"
},
"town_alert_banner_buff": {
"display_name": "Town Alert Banner Buff",
"description": "Emits a stacking courage buff every 5 minutes" -> added
-
},
"rescue": {
"display_name": "Rescue",
"description": "Tells the town's people to try to rescue this hearthling" -> added
-
},
"happiness": {
"thoughts": {
"hunger": {
"hungry": {
"display_name": "Hungry",
"tooltip": "I could really go for a good meal."
},
"famished": {
"display_name": "Famished",
"tooltip": "It's been awhile since I've eaten. I really need some food!"
},
"starving": {
"display_name": "Starving",
"tooltip": "My stomach is in knots! If I don't find something to eat soon..."
},
"values": {
"stuffed": {
"display_name": "Stuffed",
"tooltip": "My last meal was so filling I won't need to eat again for a bit."
}
}
},
"space": {
"spacious": {
"display_name": "Spacious Environment",
"tooltip": "Then is a really open space. It makes me feel at ease."
},
"cramped": {
"display_name": "Cramped Environment",
"tooltip": "This area is pretty tight. I have to watch my step so as not to bump into anything."
},
"very_cramped": {
"display_name": "Very Cramped Environment",
"tooltip": "This place is suffocating! There's barely room to breathe."
}
},
"health": {
"pain_mild": {
"display_name": "Pain (Mild)",
"tooltip": "Ow ow ow!"
},
"pain_moderate": {
"display_name": "Pain (Moderate)",
"tooltip": "Agh, I'm in rough shape!"
},
"pain_scratched": {
"display_name": "Pain (Scratched)",
"tooltip": "I'm a little worse for wear."
},
"pain_severe": {
"display_name": "Pain (Severe)",
"tooltip": "!!!"
}
},
"sleeping": {
"slept_on_ground": {
"display_name": "Slept on ground",
"tooltip": "My back is killing me from having slept on the ground. When are we going to get some decent beds?"
},
"slept_in_shared_bed": {
"display_name": "Slept in a shared bed",
"tooltip": "I'm sharing my bed with someone else right now. It's not the worst, but I really wish I had my own."
},
"slept_in_comfy_bed": {
"display_name": "Slept in a comfy bed",
"tooltip": "My bed is really comfortable. I felt refreshed when I woke up!"
}
},
"eating": {
"ate_fine": {
"display_name": "Ate a fine meal",
"tooltip": "My recent meal was amazing! Whoever made the [str(foodname)] really put their heart into it."
},
"ate_tasty": {
"display_name": "Ate a tasty meal",
"tooltip": "The [str(foodname)] I ate was pretty tasty! I still remember the combination of flavors."
},
"ate_raw": {
"display_name": "Ate a raw meal",
"tooltip": "I recently ate a raw [str(foodname)]. I could almost taste the dirt on it. Bleh!"
},
"ate_bland": {
"display_name": "Ate a bland meal",
"tooltip": "I remember eating a bland [str(foodname)]. It gave me the strength to keep going, but the meal was so boring."
},
"values": {
"ate_cooked": {
"display_name": "Ate a cooked meal",
"tooltip": "I always enjoy the 'warm belly' feeling after a nice cooked meal."
}
}
},
"town": {
"founding": {
"pioneering_spirit": {
"display_name": "Pioneering Spirit",
"tooltip": "We've left our home to build a new one. We will make it better than before!"
},
"settling_in": {
"display_name": "Settling In",
"tooltip": "I'm starting to feel at home, but there's work yet to be done."
}
},
"township": {
"level_2": {
"display_name": "Township Celebration",
"tooltip": "We've been recognized as a fully fledged settlement! Our work is starting to pay off."
}
},
"safety": {
"lack_of_safety": {
"display_name": "Lack of safety",
"tooltip": "Without some form of city guard, I just don't feel at ease in this wilderness."
}
},
"theft": {
"petty_theft": {
"display_name": "Theft",
"tooltip": "Someone stole something from our supplies! We need better defenses."
}
}
},
"sleepiness": {
"values": {
"tired": {
"display_name": "Tired",
"tooltip": "It's been awhile since I've slept."
},
"exhausted": {
"display_name": "Exhausted",
"tooltip": "It feels like forever since I've slept.. I can barely keep my eyes open."
},
"fatigued": {
"display_name": "Fatigued",
"tooltip": "I've been on my feet for too long. I really need some time to sleep."
}
}
},
"combat": {
"values": {
"panicked": {
"display_name": "Feared for their life",
"tooltip": "I'm not proud of how I acted when the monsters came, but it's all I could think to do."
}
}
},
"violence": {
"values": {
"townmember_died": {
"display_name": "Townmember has died",
"tooltip": "A fellow townmember has died. If only we had been more watchful!"
},
"pet_died": {
"display_name": "My pet died",
"tooltip": "My poor [str(pet)] died recently. I'll miss them quite a bit."
}
}
}
} -> added
-
"display_name": "Basket of Amazing Maize", -> changed
-
"unknown_food": {
"display_name": "Edible Matter"
}, ->added
-
"display_name": "Egg", -> changed
-
"display_name": "Poyo Meat", -> changed
-
"display_name": "Fried Egg", -> changed
-
"display_name": "Prickly Pear", -> changed
-
"display_name": "Golden Gourd", -> changed
-
},
"kibble": {
"kibble": {
"display_name": "Kibble",
"description": "Attracts cats"
} -> added
-
},
"kibble_recipe": {
"recipe_name": "Kibble Recipe",
"description": "For attracting furry friends",
"flavor": "There is a hole in my heart the shape of a kitten. " -> added