Alpha 16 on Steam Latest!


http://stonehearth.net/alpha-16-on-steam-latest/

11 Likes

Is it backwards compatable with 15? I am at work so I cant check it out at the moment

it is indeed! although @sdee mentioned on the stream that there might be a few problems…

edit:

just finished reading the release notes, and this is what it had to say about loading old saves,

[quote] - If you’re loading a save from a previous Alpha, you may receive an errormessage that the basic shield does not exist. You can ignore this safely.

  • If you’re loading a save from a previous Alpha, and your Footmen were already equipped with steel armor, they will continue to wear it (though in new games, Footmen cannot equip this heavy armor). It’s a loophole. Enjoy it.
    [/quote]

also i should note if you’re playing with mods there as a chance that those mods won’t work with the new version

3 Likes

Wow. Super Extra Unstable Combat++. That’s almost as many modifiers as Supersonic Acrobatic Rocket-Powered Battle-Cars.

Well, almost.

1 Like

For Translators:

goblin_population:

-    "kingdom_id" : "goblins", -> changed
-    "amenity_to": {
      "orcs": "neutral"
   }, -> added

en.json:

-             "heal_ranged_in_sight": "healing [name(data.target)]", -> added
-             },
            "level": "Lv: ",
            "class_lv_title": "Class and Level Requirements",
            "no_requirements": "None!",
            "equipment_description": "Equippable by: [str(class_list)]",
            "level_description": "of Level [str(level_req)]",
            "or": " or " -> added
-                   "loot_item": {
                     "display_name": "Loot",
                     "description": "Steal items from another player.",
                     "tip_title": "Click and drag to loot items from the world",
                     "tip_description": "Right click to exit this mode"
                  }, -> changed position
-                "tooltips": {
                  "food": "Higher quality food provides higher food scores.",
                  "morale": "Keep your hearthlings safe, well-fed, and comfortable to improve morale.",
                  "net_worth": "Estimated value of your town. Collect items, accumulate gold and build buildings to increase your net worth."
               } -> added
-                "sheep_pasture_description": "Sheep produce wool, used by the weaver. Slaughtering sheep will produce mutton, a raw cooking ingredient",
               "rabbit_pasture_description": "Rabbits reproduce quickly and can be slaughtered for jerky and pelts",
               "poyo_pasture_description": "Poyos produce eggs, a valuable cooking ingredient. Slaughtering poyo will yield meat and, occasionally, feathers for crafting", -> changed
-                   "tooltip_resource_pile": "resource piles", -> removed
-                   "tooltip_earth": "materials made of earth", -> added
-                "randomize_attributes": "Randomize Hearthling Attributes",
               "randomize_attributes_description": "If enabled, hearthling Mind, Body, and Spirit attributes will be assigned completely at random instead of distributed in a balanced fashion." -> added
-                   "display_name": "Normal", -> changed
-                   "display_name": "Peaceful", -> changed
-                },
               "hard": {
                  "display_name": "Hard",
                  "description": "Face more difficult monsters than normal mode",
                  "post_selection_text": "an daunting place to start anew." -> added
-                "accept": "Yes, I want the gold", -> changed
-                   "000": "Each point increases max health by 1" -> changed
-                   "000": "Every 2 points increases chance to craft a fine item by 1%" -> changed
-                   "002": "Each point increases direct healing amount by 1" -> added
-                   "000": "Every 10 curiosity increases bonus experience earned by 1" -> changed
-             },
            "orc_war": {
               "arcs": {
                  "trigger": {
                     "old_khan": {
                        "encounters": {
                           "warchief_intro_dialog": {
                              "dialog_tree_info": {
                                 "dialog_nodes": {
                                    "msg2": {
                                       "bulletin_message": {
                                          "00": "...But now that I am here, I see that you are not yet worthy to fight even the least of my camp chiefs! I will return later, when you are stronger. Put out a Decorative Elite Gong to signal that you are ready."
                                       },
                                       "bulletin_title": "Warchief Oghar Grakbash",
                                       "dialog_title": "Warchief Oghar Grakbash"
                                    },
                                    "msg1": {
                                       "bulletin_message": {
                                          "00": "You there! Erdene told me about you! She said you defeated Ogo Skullbonker. The Red Kiln believes that advancement can only come from conflict between equals."
                                       },
                                       "bulletin_title": "An orcish warchief approaches your town",
                                       "dialog_title": "Warchief Oghar Grakbash"
                                    }
                                 }
                              }
                           },
                           "blue_tier_begin_dialog": {
                              "dialog_tree_info": {
                                 "dialog_nodes": {
                                    "msg2": {
                                       "bulletin_message": {
                                          "00": "Don't be arrogant, puny humans! Brethren from the Capitol await to test their might. Any town bearing an Elite Gong will not be unheeded."
                                       },
                                       "bulletin_title": "Orc Scout",
                                       "dialog_title": "Orc Scout"
                                    },
                                    "msg1": {
                                       "bulletin_message": {
                                          "00": "Hragh! Me surrender! We could not bring honor to the Emerald Star!"
                                       },
                                       "bulletin_title": "The orc scout gestures wildly",
                                       "dialog_title": "Orc Scout surrenders"
                                    }
                                 }
                              }
                           }
                        }
                     }
                  }
               } -> added
-                "description": "Wounded badly! Can hardly walk!" -> changed
-             }
         },
         "game_modes": {
            "game_mode_hard_buff": {
               "display_name": "Hard Mode",
               "description": "Does more damage" -> added
-          },
         "archer_arrows": {
            "default_arrows": {
               "display_name": "Using Default Arrows",
               "description": "Using normal arrows. Click to swap to a different arrow type"
            },
            "slow_arrows": {
               "display_name": "Using Spiky Arrows",
               "description": "Currently using spiky arrows, which slow enemies. Click to swap between arrow types."
            },
            "fire_arrows": {
               "display_name": "Using Fire Arrows",
               "description": "Currently using fire arrows, which have a chance to set fire to enemies, dealing additional damage over time. Click to swap between arrow types."
            } -> added
-       },
      "monster_tuning": {
         "kobolds": {
            "wolf_tank": {
               "kobold_wolf": {
                  "display_name": "Kobold Wolf",
                  "description": "A Fearsome Wolf!"
               }
            }
         } -> added
-             "display_name": "Knight's Shield",
            "description": "For defending one's allies" -> added
-             "display_name": "Metal Shield",
            "description": "Provides a moderate amount of defense"
         },
         "basic_shield": {
            "display_name": "Steel Shield",
            "description": "Portable armor!",
            "basic_shield_iconic": {
               "display_name": "Steel Shield",
               "description": "Portable armor!"
            } -> removed
-          },
         "steel_shield": {
            "display_name": "Steel Shield",
            "description": "A sturdy shield made from steel"
         },
         "iron_helm": {
            "display_name": "Iron Helm",
            "description": "Protection for your head"
         },
         "iron_circlet": {
            "display_name": "Iron Circlet",
            "description": "Medium head protection"
         },
         "steel_circlet": {
            "display_name": "Steel Circlet",
            "description": "Light weight and strong protection for one's head"
         },
         "simple_quiver": {
            "display_name": "Spiky Quiver",
            "description": "A light quiver of slowing arrows"
         },
         "fire_quiver": {
            "display_name": "Fire Quiver",
            "description": "Sets enemies on fire, dealing damage over time"
         },
         "cracked_wooden_buckler": {
            "display_name": "Cracked Wooden Buckler",
            "description": "Has withstood many battles"
         },
         "square_cracked_wooden_buckler": {
            "display_name": "Square wooden buckler",
            "description": "Watch out for those corners!" -> added
-          },
         "decorative_elite_gong": {
            "decorative_elite_gong_ghost": {
               "display_name": "Elite Gong",
               "description": "Inspired by the Elite Kobold Menace"
            }
         },
         "decorative_generals_gong": {
            "decorative_generals_gong_ghost": {
               "display_name": "General's Golden Gong",
               "description": "Inspired by the Kobold Archer General"
            }
         },
         "decorative_master_gong": {
            "decorative_master_gong_ghost": {
               "display_name": "Master's Gong",
               "description": "Inspired by the Kobold Master Archer"
            }
         },
         "decorative_scout_gong": {
            "decorative_scout_gong_ghost": {
               "display_name": "Scout's Gong",
               "description": "Inspired by the Kobold Scout"
            } -> added
-          "kobolds": {
            "kobold": {
               "display_name": "[str(self.unit_info.custom_name)]",
               "description": "Devotee of the Diamond Star"
            },
            "loot": {
               "elite_bling_hat": {
                  "display_name": "Elite Kobold Hat",
                  "description": "Kobolds love their bling!"
               },
               "generals_bling_hat": {
                  "display_name": "General's Hat",
                  "description": "Dropped by the kobold archer general"
               },
               "masters_bling_hat": {
                  "display_name": "Master's Bling Hat",
                  "description": "Dropped by the kobold master archer"
               },
               "scout_bling_hat": {
                  "display_name": "Scout's Hat",
                  "description": "Dropped by the kobold scout archer"
               }
            },
            "kobold_wolf": {
               "display_name": "Kobold Wolf",
               "description": "A Fearsome Wolf!"
            }
         }, -> added
-          },
         "ogres": {
            "ogre": {
               "display_name": "[str(self.unit_info.custom_name)]",
               "description": "An orc gone terribly wrong"
            }
         },
         "orcs": {
            "orc": {
               "display_name": "Orc",
               "description": "A warrior of the Red Kiln"
            },
            "orc_boss_banner": {
               "display_name": "Warchief Oghar Grakbash's Banner",
               "description": "Made to intimidate the weak hearted"
            },
            "orc_hut": {
               "display_name": "Orc hut",
               "description": "Made from coarsely chopped wooden boards"
            } -> added
-             "display_name": "Dragon Whelp",
            "description": "A baby dragon" -> changed
-          },
         "feathers": {
            "poyo_feathers": {
               "display_name": "Poyo Feathers",
               "description": "Feathers from a plump bird"
            } -> added
-             "display_name": "Steel Short Sword", -> changed
-          },
         "arrow": {
            "display_name": "Slowing Arrow",
            "description": "Slows targets that it hits"
         },
         "recurve_bow": {
            "display_name": "Recurve Bow",
            "description": "Curved for faster and stronger shots"
         },
         "crude_metal_axe": {
            "display_name": "Crude Metal Axe",
            "description": "Simple but effective."
         },
         "crude_wooden_club": {
            "display_name": "Crude Wooden Club",
            "description": "Pointy branch wrapped in cloth" -> added
-             "display_name": "Archer's Padded Vest",
            "description": "Offers light protection",
            "archer_hood": {
               "display_name": "Archer's Cloak",
               "description": "Hooded protection for one's head"
            } -> added
-             "requirements": "A level 3 footman and an Archer's Bow, crafted by the Carpenter",
            "level_1_data": {
               "perk_000_name": "Increased Draw Strength",
               "perk_000_description": "The archer's damage is increased"
            },
            "level_2_data": {
               "perk_000_name": "Armor Piercing Arrows",
               "perk_000_description": "The archer's shots ignore 50% of the target's armor"
            },
            "level_0_data": {
               "perk_000_name": "Bow Proficiency",
               "perk_000_description": "The archer is able to use a bow to shoot arrows at enemies"
            },
            "level_3_data": {
               "perk_000_name": "Range Increase",
               "perk_000_description": "The Archer can attack enemies from further away"
            },
            "level_5_data": {
               "perk_000_name": "Range Increase (Rank 2)",
               "perk_000_description": "The Archer can attack enemies from very far away"
            },
            "level_4_data": {
               "perk_000_name": "Draw Speed Up",
               "perk_000_description": "The archer shoots arrows with greater speed"
            },
            "level_6_data": {
               "perk_000_name": "Double Shot",
               "perk_000_description": "The archer learns the ancient art of quick shots, allowing rapid firing of two arrows in rapid succession"
            }
         },
         "archer_buffs": {
            "damage_1_buff": {
               "display_name": "Damage +20%",
               "description": "The archer's damage is increased."
            },
            "slowing_arrow": {
               "display_name": "Slowed",
               "description": "Slowed by Freezing Arrows"
            },
            "fire_arrow": {
               "display_name": "On Fire",
               "description": "Set aflame! Taking fire damage every 5 minutes for 15 minutes"
            } -> added
-             "basic_shield_recipe": {
               "description": "Grants the ability to completely block attacks.",
               "flavor": "Incredibly protective. Small children play turtle underneath.",
               "recipe_name": "Steel Shield"
            }, -> removed
-                "recipe_name": "Steel Short Sword", -> changed
-             "decoration_name": "Decorations",
            "steel_shield_recipe": {
               "recipe_name": "Steel Plated Shield",
               "description": "Grants the ability to completely block attacks.",
               "flavor": "Incredibly protective. Small children play turtle underneath."
            },
            "knights_shield_recipe": {
               "recipe_name": "Knight's Shield",
               "description": "Required to promote a hearthling into a Knight"
            },
            "iron_helm_recipe": {
               "recipe_name": "Iron Helm",
               "description": "Protection for one's head"
            },
            "iron_circlet_recipe": {
               "recipe_name": "Iron Circlet",
               "description": "It's quite heavy, but protects one's head"
            },
            "steel_circlet_recipe": {
               "recipe_name": "Steel Circlet",
               "description": "Light weight and strong head protection"
            },
            "decorative_elite_gong_recipe": {
               "description": "Inspired by the Elite Kobold Menace",
               "recipe_name": "Decorative Elite Gong",
               "flavor": "As it turns out, their hats were very dense"
            },
            "decorative_generals_gong_recipe": {
               "description": "Enormous and decorative!",
               "recipe_name": "General's Golden Gong",
               "flavor": "The generals hat, when melted down, could have filled a lake with gold"
            },
            "decorative_master_gong_recipe": {
               "description": "Inspired by the Master Kobold Archer",
               "recipe_name": "Decorative Master Gong",
               "flavor": "Great for taunting master kobolds"
            },
            "decorative_scout_gong_recipe": {
               "description": "Inspired by the Kobold Scout",
               "recipe_name": "Decorative Scout Gong",
               "flavor": "Even scouts are adorned with gold"
            } -> added
-             "armor_name": "Weapons and Armor", -> changed
-             },
            "archer_bow_recipe": {
               "recipe_name": "Archer's Bow",
               "description": "Required to promote a hearthling into an archer"
            },
            "recurve_bow_recipe": {
               "recipe_name": "Recurve Bow",
               "description": "A bow that curves away from the wielder, allowing for stronger and faster arrow attacks" -> added
-                "title": "Master Farmer" -> added
-             },
            "level_6_data": {
               "perk_000_name": "Damage Up 60%",
               "perk_000_description": "Maxiumum damage!"
            },
            "level_2_data": {
               "perk_000_name": "First Responder",
               "perk_000_description": "The footman charges into battle with speed"
            },
            "level_5_data": {
               "perk_000_name": "Cleave",
               "perk_000_description": "A slashing strike that deals damage to up to 4 enemies around the footman's target" -> added
-                "description": "At Level 6, the footman's attacks are unstoppable!",
               "display_name": "Damage +60%"
            },
            "speed_buff": {
               "display_name": "First Responder",
               "description": "The footman moves faster" -> changed
-             },
            "stone_tunnel_door_recipe": {
               "description": "Useful for sealing off mine tunnels.",
               "recipe_name": "Stone Tunnel Door" -> added
-             },
            "clay_tunnel_door_recipe": {
               "description": "Useful for sealing off mine tunnels.",
               "recipe_name": "Clay Tunnel Door" -> added
-             },
            "level_6_data": {
               "title": "Master Shepherd" -> added
-             "requirements": "Trapper's Knife, crafted by the Mason", -> changed
-                "title": "Journeyman Trapper", -> removed
-                "title": "Master Trapper" -> added
-                "perk_000_name": "Toothier Traps",
               "perk_000_description": "Better trap arming skills increase the trapper's chance for capturing prey by 25%." -> changed
-             },
            "simple_quiver_recipe": {
               "recipe_name": "Spiky Quiver",
               "description": "A quiver equippable by an archer. Stores freezing arrows that will slow enemies"
            },
            "fire_quiver_recipe": {
               "recipe_name": "Fire Quiver",
               "description": "Gives an Archer access to fire arrows, which deal damage over time" -> added
-             },
            "level_6_data": {
               "title": "Master Herbalist" -> added
-             "cleric_tome_recipe": {
               "recipe_name": "Cleric's Tome",
               "description": "Required to promote a hearthling to a cleric"
            },
            "tools_name": "Tools" -> added
-             "requirements": "A level 2 Herbalist and a Cleric's Tome, crafted by the Herbalist",
            "level_0_data": {
               "perk_000_name": "Healing Aura",
               "perk_000_description": "The cleric's presence heals everyone around them periodically"
            },
            "level_1_data": {
               "perk_000_name": "Minor Strength",
               "perk_000_description": "The cleric's presence improves the muscle of those around them"
            },
            "level_2_data": {
               "perk_000_name": "Compassion Up",
               "perk_000_description": "Increased compassion for increased direct healing"
            },
            "level_3_data": {
               "perk_000_name": "Heal Aura (Rank 2)",
               "perk_000_description": "Healing aura power increased"
            },
            "level_6_data": {
               "perk_000_name": "Healing Master",
               "perk_000_description": "The cleric has mastered the art of healing"
            },
            "level_4_data": {
               "perk_000_name": "Heal Aura (Rank 3)",
               "perk_000_description": "Healing Aura range increased"
            },
            "level_5_data": {
               "perk_000_name": "Major Strength",
               "perk_000_description": "The cleric's presence greatly improves the muscle of those around them"
            } -> added
-          },
         "cleric_buffs": {
            "heal_aura_1_buff": {
               "display_name": "Healing Aura",
               "description": "The cleric's presence heals everyone around them periodically"
            },
            "add_health_small_buff": {
               "display_name": "Small Heal",
               "description": "From a healing aura!"
            },
            "minor_muscle_aura_buff": {
               "display_name": "Minor Strength",
               "description": "Increases strength of those around by a small amount"
            },
            "minor_muscle_aura_effect_buff": {
               "display_name": "Minor Strength",
               "description": "Strength improved slightly from the presence of a cleric"
            },
            "compassion_1_buff": {
               "display_name": "Compassion Up",
               "description": "Compassion Increased by 20"
            },
            "heal_aura_2_buff": {
               "display_name": "Heal Aura (Rank 2)",
               "description": "Heals everyone around the cleric periodically."
            },
            "add_health_medium_buff": {
               "display_name": "Healing Medium",
               "description": "Healing for a medium amount"
            },
            "compassion_2_buff": {
               "display_name": "Compassion Up",
               "description": "Compassion Increased by 50"
            },
            "heal_aura_3_buff": {
               "display_name": "Heal Aura (Rank 3)",
               "description": "Heals everyone 30 units around the cleric"
            },
            "major_muscle_aura_buff": {
               "display_name": "Major Strength",
               "description": "Greatly increases the muscle of those around"
            },
            "major_muscle_aura_effect_buff": {
               "display_name": "Major Strength",
               "description": "Muscle improved greatly from the presence of a cleric"
            }
         }
      },
      "magmasmith": {
         "magmasmith_outfit": {
            "display_name": "Magmasmith Outfit",
            "description": "Traditional uniform of the Magmasmith."
         },
         "magmasmith_hammer": {
            "magmasmith_hammer_talisman": {
               "display_name": "Magmasmith's Hammer",
               "description": "Required to promote a hearthling to a Magmasmith"
            },
            "display_name": "Magmasmith's Hammer",
            "description": "Lava to the face"
         },
         "magmasmith_forge": {
            "magmasmith_forge_ghost": {
               "display_name": "Magmasmith Forge",
               "description": "Like a normal forge, except a lot hotter"
            }
         },
         "magmasmith_workbench": {
            "magmasmith_workbench_ghost": {
               "display_name": "Magmasmith Workbench",
               "description": "Lava flows from within"
            }
         },
         "magmasmith_description": {
            "display_name": "Magmasmith",
            "description": "Crafts from magma",
            "requirements": "Level 2 blacksmith and Magmasmith's hammer"
         },
         "recipes": {
            "workbenches_name": "Workbenches" -> added
-             "requirements": "Requires a level 3 footman and a Knight's Shield, crafted by the Blacksmith", -> changed
-                "perk_000_description": "The knight gains an additional 10% defense from equipment" -> changed
-                "perk_000_description": "The knight gains an additional 20% armor from equipment"
            },
            "level_0_data": {
               "perk_000_name": "Cutting Word",
               "perk_000_description": "Increases Stamina and Courage"
            },
            "level_3_data": {
               "perk_000_name": "Cutting Word (Rank 2)",
               "perk_000_description": "Stamina and Courage increased greatly"
            },
            "level_5_data": {
               "perk_000_name": "Inspiring Presence",
               "perk_000_description": "The knight boosts courage of everyone around"
            },
            "level_2_data": {
               "perk_000_name": "Shout",
               "perk_000_description": "The knight intimidates the opponent, drawing the attention of nearby enemies."
            },
            "level_6_data": {
               "perk_000_name": "Hero's Horn",
               "perk_000_description": "The knight sounds a horn of combat, drawing the attention enemies both near and far" -> added
-                "display_name": "Defense Up 10%",
               "description": "Defense from equipment increased by 10%" -> changed
-                "display_name": "Defense Up 20%",
               "description": "Defense agained from equipment increased by 20%"
            },
            "health_1_buff": {
               "display_name": "Cutting Word",
               "description": "The knight becomes more menacing to enemies, drawing their attention in combat. They also get a health and stamina bonus to keep up."
            },
            "health_2_buff": {
               "display_name": "Cutting Word (Rank 2)",
               "description": "More fast, more furious"
            },
            "courage_aura_buff": {
               "display_name": "Inspiring Presence",
               "description": "The knight increases courage of everyone around"
            },
            "courage_aura_effect_buff": {
               "display_name": "Inspired",
               "description": "Courage increased from the presence of a knight."
            }
         },
         "knight_helm": {
            "display_name": "Knight's Helm",
            "description": "Iron headgear standard issue for all knights"
         }
      },
      "npc_jobs": {
         "npc_thief": {
            "npc_thief_description": {
               "display_name": "Thief",
               "description": "Steals items from stockpiles",
               "level_0_data": {
                  "title": "Thief"
               }
            }
         },
         "npc_knight": {
            "npc_knight_buffs": {
               "npc_health_def_1_buff": {
                  "display_name": "Tank",
                  "description": "Increased health and courage. Armor defense improved by 20%"
               } -> added

boahhh thats a lot of changes ^^

4 Likes

Welp, it’s been about 4 alphas since i’ve seen one of these…

Now i’ve got two!

Gotta say, 3 level 6 footman, 3 newbie footman, and a cleric… still lost a high level footman to 2 kobolds and 2 orcs. Ouchies.

Nice work, Radiant!

7 Likes

Gotta say, 3 level 6 footman, 3 newbie footman, and a cleric… still lost a high level footman to 2 kobolds and 2 orcs. Ouchies.

Make a knight! Aggro + damage reduction, MMM. :wink:

So glad you’re enjoying.

7 Likes

I Love that littel loophole

1 Like

i cant loot all stuff now?

edit nvm found it

Ho my god guyz i love you ! Omw playing right now :smiley:

1 Like

I still only have alpha 15. And yes i am playing stonehearth on steam

holy smokes I just had my first run in with orks, and he killed 6 of my guys x.x

so many killed

Edit. Just wantes to say I am loving this.

edit 2:

totally got my arse handed to me!

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Oh no they killed the Heartlings ! It’s gonna be a new challenge and fun.I’ve played a few before to go to work.And it’s look gorgeous.My footmen keep stuff from previous save and yes i have a bug at the start but like 8BitCrab said and release notes too.I’m very excited tonight to play this fresh alpha.So much new things to discover :wink:

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“Fight me IRL”

Oh @brad.

Be still, my beating heart.

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It was a backwards compatibility save so I was trying to level newbie footmen to level 3 so I could make a knight.

@solus I tried to do the same, but starting off with 30 hearthlings with nothing but footmen was really hard, hard to the point where I couldnt survive anything it seemed not enough to level up x.x

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@Simica_Na Yeah, it’s really tough with just footmen. Which is great! I’ve seen a marked improvement just adding a cleric so far.

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knock knock!

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hey there @Simon_Noval,

A16 is on the steam “latest” branch, to opt into the latest branch follow the instructions in the “about latest branch” section of this page, Development – Stonehearth

hope that helps. :slight_smile:

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Time for an Heartlings BBQ !!! ^-^