Is it backwards compatable with 15? I am at work so I cant check it out at the moment
it is indeed! although @sdee mentioned on the stream that there might be a few problems…
edit:
just finished reading the release notes, and this is what it had to say about loading old saves,
[quote] - If you’re loading a save from a previous Alpha, you may receive an errormessage that the basic shield does not exist. You can ignore this safely.
- If you’re loading a save from a previous Alpha, and your Footmen were already equipped with steel armor, they will continue to wear it (though in new games, Footmen cannot equip this heavy armor). It’s a loophole. Enjoy it.
[/quote]
also i should note if you’re playing with mods there as a chance that those mods won’t work with the new version
Wow. Super Extra Unstable Combat++. That’s almost as many modifiers as Supersonic Acrobatic Rocket-Powered Battle-Cars.
Well, almost.
For Translators:
goblin_population:
- "kingdom_id" : "goblins", -> changed
- "amenity_to": {
"orcs": "neutral"
}, -> added
en.json:
- "heal_ranged_in_sight": "healing [name(data.target)]", -> added
- },
"level": "Lv: ",
"class_lv_title": "Class and Level Requirements",
"no_requirements": "None!",
"equipment_description": "Equippable by: [str(class_list)]",
"level_description": "of Level [str(level_req)]",
"or": " or " -> added
- "loot_item": {
"display_name": "Loot",
"description": "Steal items from another player.",
"tip_title": "Click and drag to loot items from the world",
"tip_description": "Right click to exit this mode"
}, -> changed position
- "tooltips": {
"food": "Higher quality food provides higher food scores.",
"morale": "Keep your hearthlings safe, well-fed, and comfortable to improve morale.",
"net_worth": "Estimated value of your town. Collect items, accumulate gold and build buildings to increase your net worth."
} -> added
- "sheep_pasture_description": "Sheep produce wool, used by the weaver. Slaughtering sheep will produce mutton, a raw cooking ingredient",
"rabbit_pasture_description": "Rabbits reproduce quickly and can be slaughtered for jerky and pelts",
"poyo_pasture_description": "Poyos produce eggs, a valuable cooking ingredient. Slaughtering poyo will yield meat and, occasionally, feathers for crafting", -> changed
- "tooltip_resource_pile": "resource piles", -> removed
- "tooltip_earth": "materials made of earth", -> added
- "randomize_attributes": "Randomize Hearthling Attributes",
"randomize_attributes_description": "If enabled, hearthling Mind, Body, and Spirit attributes will be assigned completely at random instead of distributed in a balanced fashion." -> added
- "display_name": "Normal", -> changed
- "display_name": "Peaceful", -> changed
- },
"hard": {
"display_name": "Hard",
"description": "Face more difficult monsters than normal mode",
"post_selection_text": "an daunting place to start anew." -> added
- "accept": "Yes, I want the gold", -> changed
- "000": "Each point increases max health by 1" -> changed
- "000": "Every 2 points increases chance to craft a fine item by 1%" -> changed
- "002": "Each point increases direct healing amount by 1" -> added
- "000": "Every 10 curiosity increases bonus experience earned by 1" -> changed
- },
"orc_war": {
"arcs": {
"trigger": {
"old_khan": {
"encounters": {
"warchief_intro_dialog": {
"dialog_tree_info": {
"dialog_nodes": {
"msg2": {
"bulletin_message": {
"00": "...But now that I am here, I see that you are not yet worthy to fight even the least of my camp chiefs! I will return later, when you are stronger. Put out a Decorative Elite Gong to signal that you are ready."
},
"bulletin_title": "Warchief Oghar Grakbash",
"dialog_title": "Warchief Oghar Grakbash"
},
"msg1": {
"bulletin_message": {
"00": "You there! Erdene told me about you! She said you defeated Ogo Skullbonker. The Red Kiln believes that advancement can only come from conflict between equals."
},
"bulletin_title": "An orcish warchief approaches your town",
"dialog_title": "Warchief Oghar Grakbash"
}
}
}
},
"blue_tier_begin_dialog": {
"dialog_tree_info": {
"dialog_nodes": {
"msg2": {
"bulletin_message": {
"00": "Don't be arrogant, puny humans! Brethren from the Capitol await to test their might. Any town bearing an Elite Gong will not be unheeded."
},
"bulletin_title": "Orc Scout",
"dialog_title": "Orc Scout"
},
"msg1": {
"bulletin_message": {
"00": "Hragh! Me surrender! We could not bring honor to the Emerald Star!"
},
"bulletin_title": "The orc scout gestures wildly",
"dialog_title": "Orc Scout surrenders"
}
}
}
}
}
}
}
} -> added
- "description": "Wounded badly! Can hardly walk!" -> changed
- }
},
"game_modes": {
"game_mode_hard_buff": {
"display_name": "Hard Mode",
"description": "Does more damage" -> added
- },
"archer_arrows": {
"default_arrows": {
"display_name": "Using Default Arrows",
"description": "Using normal arrows. Click to swap to a different arrow type"
},
"slow_arrows": {
"display_name": "Using Spiky Arrows",
"description": "Currently using spiky arrows, which slow enemies. Click to swap between arrow types."
},
"fire_arrows": {
"display_name": "Using Fire Arrows",
"description": "Currently using fire arrows, which have a chance to set fire to enemies, dealing additional damage over time. Click to swap between arrow types."
} -> added
- },
"monster_tuning": {
"kobolds": {
"wolf_tank": {
"kobold_wolf": {
"display_name": "Kobold Wolf",
"description": "A Fearsome Wolf!"
}
}
} -> added
- "display_name": "Knight's Shield",
"description": "For defending one's allies" -> added
- "display_name": "Metal Shield",
"description": "Provides a moderate amount of defense"
},
"basic_shield": {
"display_name": "Steel Shield",
"description": "Portable armor!",
"basic_shield_iconic": {
"display_name": "Steel Shield",
"description": "Portable armor!"
} -> removed
- },
"steel_shield": {
"display_name": "Steel Shield",
"description": "A sturdy shield made from steel"
},
"iron_helm": {
"display_name": "Iron Helm",
"description": "Protection for your head"
},
"iron_circlet": {
"display_name": "Iron Circlet",
"description": "Medium head protection"
},
"steel_circlet": {
"display_name": "Steel Circlet",
"description": "Light weight and strong protection for one's head"
},
"simple_quiver": {
"display_name": "Spiky Quiver",
"description": "A light quiver of slowing arrows"
},
"fire_quiver": {
"display_name": "Fire Quiver",
"description": "Sets enemies on fire, dealing damage over time"
},
"cracked_wooden_buckler": {
"display_name": "Cracked Wooden Buckler",
"description": "Has withstood many battles"
},
"square_cracked_wooden_buckler": {
"display_name": "Square wooden buckler",
"description": "Watch out for those corners!" -> added
- },
"decorative_elite_gong": {
"decorative_elite_gong_ghost": {
"display_name": "Elite Gong",
"description": "Inspired by the Elite Kobold Menace"
}
},
"decorative_generals_gong": {
"decorative_generals_gong_ghost": {
"display_name": "General's Golden Gong",
"description": "Inspired by the Kobold Archer General"
}
},
"decorative_master_gong": {
"decorative_master_gong_ghost": {
"display_name": "Master's Gong",
"description": "Inspired by the Kobold Master Archer"
}
},
"decorative_scout_gong": {
"decorative_scout_gong_ghost": {
"display_name": "Scout's Gong",
"description": "Inspired by the Kobold Scout"
} -> added
- "kobolds": {
"kobold": {
"display_name": "[str(self.unit_info.custom_name)]",
"description": "Devotee of the Diamond Star"
},
"loot": {
"elite_bling_hat": {
"display_name": "Elite Kobold Hat",
"description": "Kobolds love their bling!"
},
"generals_bling_hat": {
"display_name": "General's Hat",
"description": "Dropped by the kobold archer general"
},
"masters_bling_hat": {
"display_name": "Master's Bling Hat",
"description": "Dropped by the kobold master archer"
},
"scout_bling_hat": {
"display_name": "Scout's Hat",
"description": "Dropped by the kobold scout archer"
}
},
"kobold_wolf": {
"display_name": "Kobold Wolf",
"description": "A Fearsome Wolf!"
}
}, -> added
- },
"ogres": {
"ogre": {
"display_name": "[str(self.unit_info.custom_name)]",
"description": "An orc gone terribly wrong"
}
},
"orcs": {
"orc": {
"display_name": "Orc",
"description": "A warrior of the Red Kiln"
},
"orc_boss_banner": {
"display_name": "Warchief Oghar Grakbash's Banner",
"description": "Made to intimidate the weak hearted"
},
"orc_hut": {
"display_name": "Orc hut",
"description": "Made from coarsely chopped wooden boards"
} -> added
- "display_name": "Dragon Whelp",
"description": "A baby dragon" -> changed
- },
"feathers": {
"poyo_feathers": {
"display_name": "Poyo Feathers",
"description": "Feathers from a plump bird"
} -> added
- "display_name": "Steel Short Sword", -> changed
- },
"arrow": {
"display_name": "Slowing Arrow",
"description": "Slows targets that it hits"
},
"recurve_bow": {
"display_name": "Recurve Bow",
"description": "Curved for faster and stronger shots"
},
"crude_metal_axe": {
"display_name": "Crude Metal Axe",
"description": "Simple but effective."
},
"crude_wooden_club": {
"display_name": "Crude Wooden Club",
"description": "Pointy branch wrapped in cloth" -> added
- "display_name": "Archer's Padded Vest",
"description": "Offers light protection",
"archer_hood": {
"display_name": "Archer's Cloak",
"description": "Hooded protection for one's head"
} -> added
- "requirements": "A level 3 footman and an Archer's Bow, crafted by the Carpenter",
"level_1_data": {
"perk_000_name": "Increased Draw Strength",
"perk_000_description": "The archer's damage is increased"
},
"level_2_data": {
"perk_000_name": "Armor Piercing Arrows",
"perk_000_description": "The archer's shots ignore 50% of the target's armor"
},
"level_0_data": {
"perk_000_name": "Bow Proficiency",
"perk_000_description": "The archer is able to use a bow to shoot arrows at enemies"
},
"level_3_data": {
"perk_000_name": "Range Increase",
"perk_000_description": "The Archer can attack enemies from further away"
},
"level_5_data": {
"perk_000_name": "Range Increase (Rank 2)",
"perk_000_description": "The Archer can attack enemies from very far away"
},
"level_4_data": {
"perk_000_name": "Draw Speed Up",
"perk_000_description": "The archer shoots arrows with greater speed"
},
"level_6_data": {
"perk_000_name": "Double Shot",
"perk_000_description": "The archer learns the ancient art of quick shots, allowing rapid firing of two arrows in rapid succession"
}
},
"archer_buffs": {
"damage_1_buff": {
"display_name": "Damage +20%",
"description": "The archer's damage is increased."
},
"slowing_arrow": {
"display_name": "Slowed",
"description": "Slowed by Freezing Arrows"
},
"fire_arrow": {
"display_name": "On Fire",
"description": "Set aflame! Taking fire damage every 5 minutes for 15 minutes"
} -> added
- "basic_shield_recipe": {
"description": "Grants the ability to completely block attacks.",
"flavor": "Incredibly protective. Small children play turtle underneath.",
"recipe_name": "Steel Shield"
}, -> removed
- "recipe_name": "Steel Short Sword", -> changed
- "decoration_name": "Decorations",
"steel_shield_recipe": {
"recipe_name": "Steel Plated Shield",
"description": "Grants the ability to completely block attacks.",
"flavor": "Incredibly protective. Small children play turtle underneath."
},
"knights_shield_recipe": {
"recipe_name": "Knight's Shield",
"description": "Required to promote a hearthling into a Knight"
},
"iron_helm_recipe": {
"recipe_name": "Iron Helm",
"description": "Protection for one's head"
},
"iron_circlet_recipe": {
"recipe_name": "Iron Circlet",
"description": "It's quite heavy, but protects one's head"
},
"steel_circlet_recipe": {
"recipe_name": "Steel Circlet",
"description": "Light weight and strong head protection"
},
"decorative_elite_gong_recipe": {
"description": "Inspired by the Elite Kobold Menace",
"recipe_name": "Decorative Elite Gong",
"flavor": "As it turns out, their hats were very dense"
},
"decorative_generals_gong_recipe": {
"description": "Enormous and decorative!",
"recipe_name": "General's Golden Gong",
"flavor": "The generals hat, when melted down, could have filled a lake with gold"
},
"decorative_master_gong_recipe": {
"description": "Inspired by the Master Kobold Archer",
"recipe_name": "Decorative Master Gong",
"flavor": "Great for taunting master kobolds"
},
"decorative_scout_gong_recipe": {
"description": "Inspired by the Kobold Scout",
"recipe_name": "Decorative Scout Gong",
"flavor": "Even scouts are adorned with gold"
} -> added
- "armor_name": "Weapons and Armor", -> changed
- },
"archer_bow_recipe": {
"recipe_name": "Archer's Bow",
"description": "Required to promote a hearthling into an archer"
},
"recurve_bow_recipe": {
"recipe_name": "Recurve Bow",
"description": "A bow that curves away from the wielder, allowing for stronger and faster arrow attacks" -> added
- "title": "Master Farmer" -> added
- },
"level_6_data": {
"perk_000_name": "Damage Up 60%",
"perk_000_description": "Maxiumum damage!"
},
"level_2_data": {
"perk_000_name": "First Responder",
"perk_000_description": "The footman charges into battle with speed"
},
"level_5_data": {
"perk_000_name": "Cleave",
"perk_000_description": "A slashing strike that deals damage to up to 4 enemies around the footman's target" -> added
- "description": "At Level 6, the footman's attacks are unstoppable!",
"display_name": "Damage +60%"
},
"speed_buff": {
"display_name": "First Responder",
"description": "The footman moves faster" -> changed
- },
"stone_tunnel_door_recipe": {
"description": "Useful for sealing off mine tunnels.",
"recipe_name": "Stone Tunnel Door" -> added
- },
"clay_tunnel_door_recipe": {
"description": "Useful for sealing off mine tunnels.",
"recipe_name": "Clay Tunnel Door" -> added
- },
"level_6_data": {
"title": "Master Shepherd" -> added
- "requirements": "Trapper's Knife, crafted by the Mason", -> changed
- "title": "Journeyman Trapper", -> removed
- "title": "Master Trapper" -> added
- "perk_000_name": "Toothier Traps",
"perk_000_description": "Better trap arming skills increase the trapper's chance for capturing prey by 25%." -> changed
- },
"simple_quiver_recipe": {
"recipe_name": "Spiky Quiver",
"description": "A quiver equippable by an archer. Stores freezing arrows that will slow enemies"
},
"fire_quiver_recipe": {
"recipe_name": "Fire Quiver",
"description": "Gives an Archer access to fire arrows, which deal damage over time" -> added
- },
"level_6_data": {
"title": "Master Herbalist" -> added
- "cleric_tome_recipe": {
"recipe_name": "Cleric's Tome",
"description": "Required to promote a hearthling to a cleric"
},
"tools_name": "Tools" -> added
- "requirements": "A level 2 Herbalist and a Cleric's Tome, crafted by the Herbalist",
"level_0_data": {
"perk_000_name": "Healing Aura",
"perk_000_description": "The cleric's presence heals everyone around them periodically"
},
"level_1_data": {
"perk_000_name": "Minor Strength",
"perk_000_description": "The cleric's presence improves the muscle of those around them"
},
"level_2_data": {
"perk_000_name": "Compassion Up",
"perk_000_description": "Increased compassion for increased direct healing"
},
"level_3_data": {
"perk_000_name": "Heal Aura (Rank 2)",
"perk_000_description": "Healing aura power increased"
},
"level_6_data": {
"perk_000_name": "Healing Master",
"perk_000_description": "The cleric has mastered the art of healing"
},
"level_4_data": {
"perk_000_name": "Heal Aura (Rank 3)",
"perk_000_description": "Healing Aura range increased"
},
"level_5_data": {
"perk_000_name": "Major Strength",
"perk_000_description": "The cleric's presence greatly improves the muscle of those around them"
} -> added
- },
"cleric_buffs": {
"heal_aura_1_buff": {
"display_name": "Healing Aura",
"description": "The cleric's presence heals everyone around them periodically"
},
"add_health_small_buff": {
"display_name": "Small Heal",
"description": "From a healing aura!"
},
"minor_muscle_aura_buff": {
"display_name": "Minor Strength",
"description": "Increases strength of those around by a small amount"
},
"minor_muscle_aura_effect_buff": {
"display_name": "Minor Strength",
"description": "Strength improved slightly from the presence of a cleric"
},
"compassion_1_buff": {
"display_name": "Compassion Up",
"description": "Compassion Increased by 20"
},
"heal_aura_2_buff": {
"display_name": "Heal Aura (Rank 2)",
"description": "Heals everyone around the cleric periodically."
},
"add_health_medium_buff": {
"display_name": "Healing Medium",
"description": "Healing for a medium amount"
},
"compassion_2_buff": {
"display_name": "Compassion Up",
"description": "Compassion Increased by 50"
},
"heal_aura_3_buff": {
"display_name": "Heal Aura (Rank 3)",
"description": "Heals everyone 30 units around the cleric"
},
"major_muscle_aura_buff": {
"display_name": "Major Strength",
"description": "Greatly increases the muscle of those around"
},
"major_muscle_aura_effect_buff": {
"display_name": "Major Strength",
"description": "Muscle improved greatly from the presence of a cleric"
}
}
},
"magmasmith": {
"magmasmith_outfit": {
"display_name": "Magmasmith Outfit",
"description": "Traditional uniform of the Magmasmith."
},
"magmasmith_hammer": {
"magmasmith_hammer_talisman": {
"display_name": "Magmasmith's Hammer",
"description": "Required to promote a hearthling to a Magmasmith"
},
"display_name": "Magmasmith's Hammer",
"description": "Lava to the face"
},
"magmasmith_forge": {
"magmasmith_forge_ghost": {
"display_name": "Magmasmith Forge",
"description": "Like a normal forge, except a lot hotter"
}
},
"magmasmith_workbench": {
"magmasmith_workbench_ghost": {
"display_name": "Magmasmith Workbench",
"description": "Lava flows from within"
}
},
"magmasmith_description": {
"display_name": "Magmasmith",
"description": "Crafts from magma",
"requirements": "Level 2 blacksmith and Magmasmith's hammer"
},
"recipes": {
"workbenches_name": "Workbenches" -> added
- "requirements": "Requires a level 3 footman and a Knight's Shield, crafted by the Blacksmith", -> changed
- "perk_000_description": "The knight gains an additional 10% defense from equipment" -> changed
- "perk_000_description": "The knight gains an additional 20% armor from equipment"
},
"level_0_data": {
"perk_000_name": "Cutting Word",
"perk_000_description": "Increases Stamina and Courage"
},
"level_3_data": {
"perk_000_name": "Cutting Word (Rank 2)",
"perk_000_description": "Stamina and Courage increased greatly"
},
"level_5_data": {
"perk_000_name": "Inspiring Presence",
"perk_000_description": "The knight boosts courage of everyone around"
},
"level_2_data": {
"perk_000_name": "Shout",
"perk_000_description": "The knight intimidates the opponent, drawing the attention of nearby enemies."
},
"level_6_data": {
"perk_000_name": "Hero's Horn",
"perk_000_description": "The knight sounds a horn of combat, drawing the attention enemies both near and far" -> added
- "display_name": "Defense Up 10%",
"description": "Defense from equipment increased by 10%" -> changed
- "display_name": "Defense Up 20%",
"description": "Defense agained from equipment increased by 20%"
},
"health_1_buff": {
"display_name": "Cutting Word",
"description": "The knight becomes more menacing to enemies, drawing their attention in combat. They also get a health and stamina bonus to keep up."
},
"health_2_buff": {
"display_name": "Cutting Word (Rank 2)",
"description": "More fast, more furious"
},
"courage_aura_buff": {
"display_name": "Inspiring Presence",
"description": "The knight increases courage of everyone around"
},
"courage_aura_effect_buff": {
"display_name": "Inspired",
"description": "Courage increased from the presence of a knight."
}
},
"knight_helm": {
"display_name": "Knight's Helm",
"description": "Iron headgear standard issue for all knights"
}
},
"npc_jobs": {
"npc_thief": {
"npc_thief_description": {
"display_name": "Thief",
"description": "Steals items from stockpiles",
"level_0_data": {
"title": "Thief"
}
}
},
"npc_knight": {
"npc_knight_buffs": {
"npc_health_def_1_buff": {
"display_name": "Tank",
"description": "Increased health and courage. Armor defense improved by 20%"
} -> added
boahhh thats a lot of changes ^^
Welp, it’s been about 4 alphas since i’ve seen one of these…
Now i’ve got two!
Gotta say, 3 level 6 footman, 3 newbie footman, and a cleric… still lost a high level footman to 2 kobolds and 2 orcs. Ouchies.
Nice work, Radiant!
Gotta say, 3 level 6 footman, 3 newbie footman, and a cleric… still lost a high level footman to 2 kobolds and 2 orcs. Ouchies.
Make a knight! Aggro + damage reduction, MMM.
So glad you’re enjoying.
I Love that littel loophole
i cant loot all stuff now?
edit nvm found it
Ho my god guyz i love you ! Omw playing right now
I still only have alpha 15. And yes i am playing stonehearth on steam
holy smokes I just had my first run in with orks, and he killed 6 of my guys x.x
so many killed
Edit. Just wantes to say I am loving this.
edit 2:
totally got my arse handed to me!
Oh no they killed the Heartlings ! It’s gonna be a new challenge and fun.I’ve played a few before to go to work.And it’s look gorgeous.My footmen keep stuff from previous save and yes i have a bug at the start but like 8BitCrab said and release notes too.I’m very excited tonight to play this fresh alpha.So much new things to discover
It was a backwards compatibility save so I was trying to level newbie footmen to level 3 so I could make a knight.
@solus I tried to do the same, but starting off with 30 hearthlings with nothing but footmen was really hard, hard to the point where I couldnt survive anything it seemed not enough to level up x.x
@Simica_Na Yeah, it’s really tough with just footmen. Which is great! I’ve seen a marked improvement just adding a cleric so far.
hey there @Simon_Noval,
A16 is on the steam “latest” branch, to opt into the latest branch follow the instructions in the “about latest branch” section of this page, http://stonehearth.net/development/
hope that helps.
Time for an Heartlings BBQ !!! ^-^