#Alpha 16: Combat Just. Got. Serious.
Welcome to Stonehearth Alpha 16! Or as we call it, The Fracas in the Forest. Or the Dustup in the Desert. Something like that. Anyway, this release is all about battles and fighting the good fight. To do that, your hearthlings will need more than Footmen to handle newer, meaner, nastier (as well as more familiar) enemies. So we’re bringing you not one, not two, but THREE new hearthling classes that will introduce entirely new dimensions to your town’s combat capabilities.
Introducing the Archer, the Knight, and the Cleric. Together with your existing Footmen, these form a formidable fighting force. The Knight is the tank, drawing enemy aggro and soaking damage. The Archer takes the ranged role; fragile in melee but able to do big damage from a distance. High level footmen focus on doing massive damage (DPS, or damage per second) to enemies. The Cleric, while capable of hand-to-hand battling, is really in a support role — casting directed healing spells and emitting a constant healing aura for nearby allies.
With all this new, beefy hearthling firepower on your side, you may be feeling pretty smug about taking down those annoying goblins, golems, entlings, and other beasties that have to date plagued your settlement.
To which we say: don’t get complacent.
Alpha 16 also introduces a host of new enemies… and they’re much tougher than anything you’ve faced to date. Not only that, but as your town grows, they become more powerful. The battle to keep your hearthlings safe and healthy has just begun.
You can also test your new hearthling fighting force in the continuation of the Goblin Campaign as well as an entirely new battle scenario featuring (shudder) Kobolds.
Read on for details of your new fighters… and your new threats.
go to the Dev Blog post to read on