I’ve been playing the recent release of alpha 14 and enjoying it a lot. From balance and gameplay, this version is a lot improved compared to alpha 13.
After ~3h the game started slowing down and gameplay got choppy. Interestingly enough, the cpu is dominated by lua(40-90%) and lua-gc(20-60%, with some time idle (0-20%), so it looks completely different to my experience of previous alphas.
Steps to reproduce:
- play for 3h???
Game is stable without degrading performance…
Game slows down, and screen movement and animations gets choppy.
Except for playing “normally”, I’ve been digging out a moat to turn my peninsula into an island. I got an assert when the moat part still building was flooded with water. The game worked fine after that, so I’m not sure if it is related.
Initial scaling (when cpu usage were dominated by astar and bfs path finding) seemed to suggest a max of around 20 hearthlings.
Save game:1453564158744.zip (8.0 MB)
Problem exists right away for me when loading this game.
Here is some screenshots in quick succession. showing cpu usage on “normal” speed:
Versions and Mods:
Version develop 2807
Intel Core i5 760, @2,8GHz
64bit windows 7 sp 1
AMD Radeon R9 200 Series
Driver Packaging Version
I formatted this as bug report, but this is still an improvement of performance and stability compared to other alphas. I just wanted to give input for future optimizations
Real time playing was ~3h after a closer look at saves, see comment further down. Not the 10h I originally wrote, that was 2 play troughs together which I mixed up.