NIIIIIIIICE
Thanks you radiantās teamā¦ now i have to spend all of my time on the game
Omw tracking bug
NIIIIIIIICE
Thanks you radiantās teamā¦ now i have to spend all of my time on the game
Omw tracking bug
Something between normal and peaceful, right?
I read somewhere here about a āhardcore modeā mod, so Iām guessing that it is possible to do an āeasy modeā too.
iām pretty sure that on last nights stream @sdee said they are still tuning the new combat, so it might get easierā¦ but maybe iām just making stuff up.
Iam not sure what happend nowā¦ i have 2 soldiers at the start, they standing on the Attack flag and hit the zombies ā¦ sometimes ā¦rarleyā¦ and diedā¦ the sun is shining the zombies still alive, my heartling in town defence modus look each other how they killed and do nothingā¦NOTHING! WTF 5 days later and all are dead.
sad Heartling God
*develop-2786
are your hearthlings in the militia?if not they wont attack anything,
you can put them in it by opening the citizens sheet and going to the āgroupsā tab.
hope that helps.
If you can reproduce this, can you write up a bug report please?
As @8BitCrab mentioned, this is the very first build with the new combat encounters, and yes, there is still tuning occurring. I do like @BrunoSupremoās idea of a mode between ānormalā and āpeacefulā, but I (personally) doubt we will see any more modes until the game is more complete (combat-wise), as adding more modes will require that much more work in tuning with every update.
I only can pick soldiers into the combat groups, normal workers not listed so i cant add them to a defensive group. But my soldiers was in a combat group (red flag)ā¦
But maybe thats the issue (i should say it earlyā¦) i get 2 Errors in the screen to pick the starting location on the map .
1:
develop-2786 (x64)c++ exception: lua runtime errorstack traceback:
[C]: in function 'create_entityā
radiant/modules/entities.lua:24: in function ācreate_entityā
ā¦th/services/server/population/population_faction.lua:224: in function ācreate_new_citizenā
ā¦vices/server/game_creation/game_creation_service.lua:377: in function ā_generate_citizenā
ā¦vices/server/game_creation/game_creation_service.lua:74: in function <ā¦vices/server/game_creation/game_creation_service.lua:60>
2:
develop-2786 (x64)radiant/modules/events.lua:86: assertion failed!stack traceback:
[C]: ?
[C]: in function 'assertā
radiant/modules/events.lua:86: in function 'listenā
cookmod/ai/observers/food_buffs_observer.lua:6: in function 'initializeā
radiant/modules/common.lua:388: in function ācreate_controllerā
ā¦ehearth/components/observers/observers_component.lua:50: in function ā_create_observer_controllerā
ā¦ehearth/components/observers/observers_component.lua:61: in function 'add_observerā
stonehearth/services/server/ai/ai_injector.lua:57: in function '_inject_observersā
stonehearth/services/server/ai/ai_injector.lua:44: in function '_inject_aiā
stonehearth/services/server/ai/ai_injector.lua:14: in function '__user_initā
radiant/lib/unclasslib.lua:270: in function '__initā
radiant/lib/unclasslib.lua:201: in function 'AiInjectorā
stonehearth/services/server/ai/ai_service.lua:147: in function 'inject_aiā
stonehearth/components/ai/ai_component.lua:62: in function <stonehearth/components/ai/ai_component.lua:45>
indeed that was changed, but thereās actually a new militia function in the citizens menu here maybe this screenshot can better explain,
to access the citizens screen you can use the hotkey āCā and then just switch tabs on the bottom left corner.
oh boyā¦ that was reported over here,
ok, i remove all mods (brewery, cookmode and german translation), the ui is now fineā¦and i see that are now more buttonsā¦ evil mods
just so you know, all mods have been broken with A14, so anything made for A13 wont work with A14.
Ohhhh i See a new screenā¦ Ok i have missed it and must change the settings of thisā¦ I will Do it when im Homeā¦ Thx for showing Red xD
Hmm same english picture xD im really must test if im the Bad guy xD
okā¦weird after removing the mods, also my soldier becomes aggro and kill everything what is not allowed to enter the town!
Seems to be fixed, the soldier are not anymore sleepy
Sooo the bad guy has complete it - so its fixed now
Yeah the entlings TOTALY took my by suprise.
Game: "Invaders!"
Me: āOh ok letās go check itā clicks notification to center
Me: "WHAT THE HECK ARE THOSE?!?!?! REALLY?!?!?!"
Me: Moment of awe
Me: "AWESOME!!!"
Game: "Sean Burlyhands has just died"
Me: āOH CRAP!ā