Alpha 14 on Steam Latest!

NIIIIIIIICE :smiley:
Thanks you radiant’s team… now i have to spend all of my time on the game :smiley:

Omw tracking bug :smiley:

Something between normal and peaceful, right?

I read somewhere here about a ā€œhardcore modeā€ mod, so I’m guessing that it is possible to do an ā€œeasy modeā€ too.

i’m pretty sure that on last nights stream @sdee said they are still tuning the new combat, so it might get easier… but maybe i’m just making stuff up.

2 Likes

Iam not sure what happend now… i have 2 soldiers at the start, they standing on the Attack flag and hit the zombies … sometimes …rarley… and died… the sun is shining the zombies still alive, my heartling in town defence modus look each other how they killed and do nothing…NOTHING! WTF 5 days later and all are dead.

sad Heartling God :disappointed_relieved:

*develop-2786

are your hearthlings in the militia?if not they wont attack anything,

you can put them in it by opening the citizens sheet and going to the ā€œgroupsā€ tab.

hope that helps.

If you can reproduce this, can you write up a bug report please?

As @8BitCrab mentioned, this is the very first build with the new combat encounters, and yes, there is still tuning occurring. I do like @BrunoSupremo’s idea of a mode between ā€œnormalā€ and ā€œpeacefulā€, but I (personally) doubt we will see any more modes until the game is more complete (combat-wise), as adding more modes will require that much more work in tuning with every update.

3 Likes

I only can pick soldiers into the combat groups, normal workers not listed so i cant add them to a defensive group. But my soldiers was in a combat group (red flag)…

But maybe thats the issue (i should say it early…) i get 2 Errors in the screen to pick the starting location on the map .
1:
develop-2786 (x64)c++ exception: lua runtime errorstack traceback:
[C]: in function 'create_entity’
radiant/modules/entities.lua:24: in function ā€˜create_entity’
…th/services/server/population/population_faction.lua:224: in function ā€˜create_new_citizen’
…vices/server/game_creation/game_creation_service.lua:377: in function ā€˜_generate_citizen’
…vices/server/game_creation/game_creation_service.lua:74: in function <…vices/server/game_creation/game_creation_service.lua:60>

2:
develop-2786 (x64)radiant/modules/events.lua:86: assertion failed!stack traceback:
[C]: ?
[C]: in function 'assert’
radiant/modules/events.lua:86: in function 'listen’
cookmod/ai/observers/food_buffs_observer.lua:6: in function 'initialize’
radiant/modules/common.lua:388: in function ā€˜create_controller’
…ehearth/components/observers/observers_component.lua:50: in function ā€˜_create_observer_controller’
…ehearth/components/observers/observers_component.lua:61: in function 'add_observer’
stonehearth/services/server/ai/ai_injector.lua:57: in function '_inject_observers’
stonehearth/services/server/ai/ai_injector.lua:44: in function '_inject_ai’
stonehearth/services/server/ai/ai_injector.lua:14: in function '__user_init’
radiant/lib/unclasslib.lua:270: in function '__init’
radiant/lib/unclasslib.lua:201: in function 'AiInjector’
stonehearth/services/server/ai/ai_service.lua:147: in function 'inject_ai’
stonehearth/components/ai/ai_component.lua:62: in function <stonehearth/components/ai/ai_component.lua:45>

indeed that was changed, but there’s actually a new militia function in the citizens menu here maybe this screenshot can better explain,

to access the citizens screen you can use the hotkey ā€œCā€ and then just switch tabs on the bottom left corner.

2 Likes

oh well…u mean THIS menue? :smiley: :smiley: :smiley:

1 Like

oh boy… that was reported over here,

1 Like

ok, i remove all mods (brewery, cookmode and german translation), the ui is now fine…and i see that are now more buttons… evil mods :smiley:

2 Likes

just so you know, all mods have been broken with A14, so anything made for A13 wont work with A14.

Ohhhh i See a new screen… Ok i have missed it and must change the settings of this… I will Do it when im Home… Thx for showing Red xD

Hmm same english picture xD im really must test if im the Bad guy xD

2 Likes

ok…weird after removing the mods, also my soldier becomes aggro and kill everything what is not allowed to enter the town! :+1:

Seems to be fixed, the soldier are not anymore sleepy :smiley:

2 Likes

Sooo the bad guy has complete it - so its fixed now :wink:

Yeah the entlings TOTALY took my by suprise.

Game: "Invaders!"
Me: ā€œOh ok let’s go check itā€ clicks notification to center
Me: "WHAT THE HECK ARE THOSE?!?!?! REALLY?!?!?!"
Me: Moment of awe
Me: "AWESOME!!!"
Game: "Sean Burlyhands has just died"
Me: ā€œOH CRAP!ā€

6 Likes