Alpha 14 on Steam Latest!

NIIIIIIIICE :smiley:
Thanks you radiant’s team… now i have to spend all of my time on the game :smiley:

Omw tracking bug :smiley:

Something between normal and peaceful, right?

I read somewhere here about a “hardcore mode” mod, so I’m guessing that it is possible to do an “easy mode” too.

i’m pretty sure that on last nights stream @sdee said they are still tuning the new combat, so it might get easier… but maybe i’m just making stuff up.

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Iam not sure what happend now… i have 2 soldiers at the start, they standing on the Attack flag and hit the zombies … sometimes …rarley… and died… the sun is shining the zombies still alive, my heartling in town defence modus look each other how they killed and do nothing…NOTHING! WTF 5 days later and all are dead.

sad Heartling God :disappointed_relieved:

*develop-2786

are your hearthlings in the militia?if not they wont attack anything,

you can put them in it by opening the citizens sheet and going to the “groups” tab.

hope that helps.

If you can reproduce this, can you write up a bug report please?

As @8BitCrab mentioned, this is the very first build with the new combat encounters, and yes, there is still tuning occurring. I do like @BrunoSupremo’s idea of a mode between “normal” and “peaceful”, but I (personally) doubt we will see any more modes until the game is more complete (combat-wise), as adding more modes will require that much more work in tuning with every update.

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I only can pick soldiers into the combat groups, normal workers not listed so i cant add them to a defensive group. But my soldiers was in a combat group (red flag)…

But maybe thats the issue (i should say it early…) i get 2 Errors in the screen to pick the starting location on the map .
1:
develop-2786 (x64)c++ exception: lua runtime errorstack traceback:
[C]: in function 'create_entity’
radiant/modules/entities.lua:24: in function ‘create_entity’
…th/services/server/population/population_faction.lua:224: in function ‘create_new_citizen’
…vices/server/game_creation/game_creation_service.lua:377: in function ‘_generate_citizen’
…vices/server/game_creation/game_creation_service.lua:74: in function <…vices/server/game_creation/game_creation_service.lua:60>

2:
develop-2786 (x64)radiant/modules/events.lua:86: assertion failed!stack traceback:
[C]: ?
[C]: in function 'assert’
radiant/modules/events.lua:86: in function 'listen’
cookmod/ai/observers/food_buffs_observer.lua:6: in function 'initialize’
radiant/modules/common.lua:388: in function ‘create_controller’
…ehearth/components/observers/observers_component.lua:50: in function ‘_create_observer_controller’
…ehearth/components/observers/observers_component.lua:61: in function 'add_observer’
stonehearth/services/server/ai/ai_injector.lua:57: in function '_inject_observers’
stonehearth/services/server/ai/ai_injector.lua:44: in function '_inject_ai’
stonehearth/services/server/ai/ai_injector.lua:14: in function '__user_init’
radiant/lib/unclasslib.lua:270: in function '__init’
radiant/lib/unclasslib.lua:201: in function 'AiInjector’
stonehearth/services/server/ai/ai_service.lua:147: in function 'inject_ai’
stonehearth/components/ai/ai_component.lua:62: in function <stonehearth/components/ai/ai_component.lua:45>

indeed that was changed, but there’s actually a new militia function in the citizens menu here maybe this screenshot can better explain,

to access the citizens screen you can use the hotkey “C” and then just switch tabs on the bottom left corner.

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oh well…u mean THIS menue? :smiley: :smiley: :smiley:

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oh boy… that was reported over here,

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ok, i remove all mods (brewery, cookmode and german translation), the ui is now fine…and i see that are now more buttons… evil mods :smiley:

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just so you know, all mods have been broken with A14, so anything made for A13 wont work with A14.

Ohhhh i See a new screen… Ok i have missed it and must change the settings of this… I will Do it when im Home… Thx for showing Red xD

Hmm same english picture xD im really must test if im the Bad guy xD

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ok…weird after removing the mods, also my soldier becomes aggro and kill everything what is not allowed to enter the town! :+1:

Seems to be fixed, the soldier are not anymore sleepy :smiley:

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Sooo the bad guy has complete it - so its fixed now :wink:

Yeah the entlings TOTALY took my by suprise.

Game: "Invaders!"
Me: “Oh ok let’s go check it” clicks notification to center
Me: "WHAT THE HECK ARE THOSE?!?!?! REALLY?!?!?!"
Me: Moment of awe
Me: "AWESOME!!!"
Game: "Sean Burlyhands has just died"
Me: “OH CRAP!”

6 Likes