Alpha 14 - Holy enemies palooza!

Summary:
I made it to Day 12 of Raimon. Suddenly a huuuge amount of enemies all spawns at the same time. There were 20 giant zombies, 7 Cemeteries, 3 goblin camps and the wolf unleash scenario suddenly starts and wolves are everywhere. Ents and skeletons were everywhere. I think the only monster that I didn’t see spawn was the stone monsters. Before that the game was normal with some occasional building bugs. Normal amount of enemies (ie a group or 2 or 3 spawns per day unless i activated a campaign). In the end, I got wiped out.

Steps to reproduce:

  1. Play the game normally until Day 12 of Raimon

Expected Results:
Continue to see normal amounts of enemies, maybe slightly more for certain campaigns

Actual Results:
50+ enemies spawn at the same time, right on top of my camp

Notes:
I was at my max of 31 hearthlings.

Attachments:



Version Number and Mods in use:
Alpha 14 Dev 2807
Stonehearth Cafe Mod
Settlement Decor Mod

System Information:
Windows 8.1 64bit
Intel i7 3630QM 2.4GHz
12GB RAM
NVidia GeForce GT 650M

1 Like

Help! I’m surrounded!!!

In all seriousness, that seems a bit much! Going to page @linda to see this. Do you by chance have a save game at or around the time this happened? If so, the devs would likely appreciate it if you could upload it to the Discourse.

To upload a save, locate the folder in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games (assuming a default Steam install), zip the folder, and upload it. If the *.zip is less than 10 MB, feel free to upload it directly to the Discourse. If larger, please upload it to a cloud storage site like Dropbox, Google Drive, File Dropper, etc. and post the sharing link here.

2 Likes

Hmm, the last normal save I had was a while ago (Day 27 of Dewmun). I mostly use auto save, which got saved over as I watched my hearthlings get destroyed. I uploaded both the autosave and the Day 27 one.


<div style=font-size:9px;font-family:Arial, Helvetica, sans-serif;width:127px;font-color:#44a854;> file upload storage

1 Like

I’m going to laugh if this is to get back at all the people complaining about how combat’s too easy right now lol

but wow, 50 enemies. how many did you manage to defeat before getting wiped out? did you have fully-upgraded gear yet? (steel armour and such)

3 Likes

Haha, about 4-5 Zombies and 1 goblin camp (not counting random small enemies when my footmen were running between big enemies). After that my 8 footmen all died but one, and I found out later that he was apparently sleeping somewhere!

I was not quite fully upgraded, but pretty near. Mostly armor needed upgrading to highest tier. Iron is so hard to come by! I also had a couple level 3 footmen that still needed more experience.

I ask that because a single footman in steel armour and with a bone axe is pretty much untouchable, so I was wondering if maybe your troops weren’t as upgraded as they should have been lol

while thats true for the normal enemy encounters, if that footmen is fighting nonstop they can easily die…

3 Likes

yea, I know, eventually they get hungry. killing enemies in 1 hit strikes up quite an appetite. shame my manly hearthling hasn’t gotten the hang of simply eating those he kills. sigh

actually thats not the problem, while yes they will get hungry and starve, the main problem is that nonstop fighting large zombies, large stone golems, varanus, etc. doesnt give time for them to heal.

i tested it out the other day because i was curious how long they could last…

3 Likes

I was kidding crab lol. I realize getting hit from all sides without time to heal would quickly spell the end of any hearthling lol.

what I meant was that with 8 troops (or, er, 7, since one was sleeping), if they were all well-equipped, each hearthling would get 7 enemies, and they should be able to defeat at last 3-4 before being severely wounded. of course, that’s under the assumption that the enemies split off evenly and don’t just swarm each hearthling individually, which I’m guessing they swarmed them instead.

2 Likes

oh… i should have known, i’m way too tired right now…

btw, nice to see you around the forums again :slightly_smiling:

2 Likes

I keep forgetting to check back =_= I really need to get back into the habit again. of course it doesn’t help that every time I come back there’s nothing for me to say coughcough lol

1 Like

Wow, something went very wrong here. Thank you for the saves, I will be looking into this!

8 Likes

Lets add the fact of mobs spawn by buildings in town, by farms

2 Likes

that Stone Golem is “on the fence” about attacking your town… quite literally!

5 Likes

Encountered this too today. The fact that no place is safe now is very uncomfortable. I’m glad it doesn’t appear to be intended behavior. I have a save too, if it would be useful? You can see the pock marks in the landscape from all the cleared encounter spawns.

Also: If you start on an island like I did, and you stay secluded for the early and mid-game like I did, you still got the random mobs, but all those encounters? Yeah… those piled up waiting for me to build my bridge and hit the shoreline on the other side… after that it was a complete, virtually uninterrupted storm.

When the dust settled I’d lost 11 workers and well-kitted, senior level footmen in the mayhem, even when judiciously using town defense to evacuate.

I finally ended the night when a late-game goblin storyline encounter spawned right in the middle of my town while my footmen we’re off on the mainland. I hit town defense thinking my civilians would be safe in my underground living area, locked behind a tunnel door.

…nope. A goblin warrior was able to follow them through the door and slaughter them all at the flag before my footmen could cover the long distance back home. Ended the night with just four hearthlings out of 14.

2 Likes

Will wait for @linda to chime in on if she needs more saves. Don’t delete them just yet please :wink:.

1 Like

Yes, please send me the save :slightly_smiling:

I think radiant decided to go the dwarf fortress route this alpha. :smiley:

4 Likes

Sorry this was delayed. Couldn’t get to it before work this morning.

Link: monsterpalooza2807.zip - Google Drive

The auto-save is the “before my town got slaughtered” state, which just happened to coincide with the start of a new crypt encounter. It is late game, so you should see the fallout of many encounter spawns since we don’t yet have a grass block to fill in the holes they make.

The other save is where I stopped playing for the night, just after the goblin warrior ransacked my compound and slaughtered most everybody.