I’m pretty sure there will be some replanting mechanism I mean that makes sense right? Perhaps the growth of it will be quite slow.
Also you’ll be pleased to hear that will be different types of tree!
Taken from the collated Q & A:
“There will be a variety of resources which provide both cosmetic and functional differences to your structures. If you look carefully in the trailer, you’ll see at least 3 distinct different species of trees. Maybe a wall made of ironwood is better at holding off a pack of invading goblins than one made of oak.”
Maybe we will see a sort of system implemented like that of “Tiber and Stone”. Whereas upon cutting down a tree, there will be a stump left behind that will grow back into the full tree if not removed by your workers.
I was wondering the same things. Would be nice to have some kind of forestry management profession, maybe as a sub category under the farming profession. They would go around planting seeds in a spot that you have designated.
Hi! I was just wondering a few things about the trees in this game:
Are trees going to have an animation when they fall down?
Are the trees going to be separated into biomes and patches or can you find any tree anywhere?
Are the trees going to have different uses (some trees good for building, some GREAT for bows, other good for swords)
a. Different direct uses (building, weaponry etc.)
b. Different specs for each wood (yew makes GREAT bows, acacia sucks at bows?)
Are there going to be super rare trees that grant something awesome?
This game is gonna be awesome and I don’t doubt that I’ll be satisfied with it, but I would just like to know if anyone knows about this. Or if someone has other ideas about this.
Will there be a diversity of resources to gather and mine to attain different looks? ie: varieties of stone and ore, different tree species, etc.
“There will be a variety of resources which provide both cosmetic and
functional differences to your structures. If you look carefully in
the trailer, you’ll see at least 3 distinct different species of
trees. Maybe a wall made of ironwood is better at holding off a pack
of invading goblins than one made of oak.”
I’m so glad that there will be an animation added at some point for the falling trees. A good reference would be the animation for cut down trees in Starbound. It is very satisfying to cut down trees in that game.
Also it is very important to get a really good sound for the trees as they fall down! Some deep bassy creaking as the tree slowly starts to tip over, then it picks up speed with a higher pitched kind of whine sound, then followed by a loud crash as it hits the ground.
It may sound like a little thing, but it is going to be something we do a lot in the game, so why not make it really satisfying when you do it? Maybe even have a chance for some animals (like squirrels?) to run out of the trees when they hit the ground? Or goblin spies?! LOL! They could be dazed when they fall out, then you could attack them before they come to their senses!
Keep up the good work guys! I am trying really hard to force myself to wait until you guys release it on early access on steam.