After killing the Goblin Chief, can we still get a stream of rogue goblins?

I see the Goblin Chief as the main event, but after that, it’s basically peaceful mode, so it would keep things interesting if there was a continued threat of ‘rogue’ goblins wandering around and trying to grab your stuff.

I miss those guys. The game’s not quite as much fun without those little buggers.

it’s planned, just not yet included!

They must make an new trigger then it should work again… Perhaps i will look later if i can make something

I thought it was already implamented, as the last two games I’ve played does this. I refuse the king, get two kings with clubs, and small parties afterwords continually and that’s with the camp destroyed.

i have checked and there is already an trigger … so it should make an new camp after 2 days? ok it seams that after 2 days a new chief should spawn … so perhaps when you dont destroy the camp?

ok i try it now with an own trigger ^

little question: after the camp destroy it doesnt spawn a new camp? not that i make to much ^^

so if we want to autospawn one we just defeat the goblins, not the camp?

i have rechecked the original trigger after 2 days the chief will spawn again to initate the collection quest until the he was defeated … then the trigger set to finished.

rarity is set to common but i dont know if this will set the campaign to restart? -.-

so if anyone can tell if the camp after the first destroy respawn that would be cool ^^

Agreed! Though I would rather have multiple camps. plus, the camps need to be more randomized! :smile:

Later it will be given more camps :wink: like skeletons etc xD

But my question wasnt answered xD

if you want you can make that it spawn two camps at the same time ^^ also you can change the directions of the building etc. ^^

just goto stonehearth\data\gm\campaigns\goblin_war\arcs\trigger\raidcamp\encounters\

ohhh and @sdee i have just seen that in the file stonehearth\data\gm\campaigns\goblin_war\arcs\trigger\raidcamp\encounters\steal_from_stockpiles_mission.json was forget to give the thiefs weapons and the thief outfit :wink:

You got more kings and rogues after killing them? Nifty! I’ve got nothing so far, but that doesn’t mean I’m not in for a surprise later.

do you mean me? no i have maked a second trigger so it spawn two camps directly at the start ^^

also i have make a trigger who reactivate the senario but i dont know if i need this … so it would be nice if anyone can say me if a new camp spawn after the destroying of the first or not ^^

edit: ahhh i have my answer from another topic - it looks like they didnt respawn ^^

sooooo if anyone needs a bugfix TADA just paste it in the stonehearth.smod (with winrar or winzip or any packer you like and who works x)

for @sdee i have only make an new trigger wait_for_next_camp and set them after the finish ^^ so after 2 days its spawn a new camp ^^

at the moment i look to resolve the spawn issue … perhaps i will make it easy and change the spawn coordinates a little bit (like all spawn settings to 5 instead 1 … so they should spawn a little bit more away from the firepit ^^) - i cant change the collusionsettings of the firepit ^^

ok this works - but they will still not attack xD

edit: ok works fine - but there was also an pathfinding issue - after reload it works now very fine ^^