So the exploration post made me think about resource scarcity again. And there are several ways to try to drive towns to explore for resources. One is to increase cost of crafting, another is to reduce the resources gained from gathering.
Does anyone know how to adjust build cost? (Like the tiles of a building you design)
I have adjusted items resource requirements individually.
I have also figured out how to increase the amount of resources needed to build a template building.
But I would also like to increase the base cost of a block that is being built…
Would be much appreciated if anyone knows!