Puebloan-inspired village, built by Delphi and posted on Steam
Spooky greetings, everyone!
It’s already October again - and you know what that means! It’s time for some… Candledark!
There are some small changes to the campaign for this year - and some new goodies as well!
Patch 0.9.6.18
CANDLEDARK IS HERE! 
- The Candledark event returns with some changes and additions! As usual, it will run for more or less a month before we deactivate it. But remember, you can now continue enjoying it (or enjoy it at any time of the year, really!) by using the “[ACE Mod] Candledark”, available on Steam workshop!
- Even without the mod, starting the quest at any time within the next month will allow you to finish it even after the event is disabled.
- Your town needs to be Tier 2 (Hearth upgrade) to start the event! Look out for an old man…
- A bunch of new Candledark-themed items have been added. They can, as before, be crafted after learning their recipes!
- All Wards are now attackable and can be destroyed by enemies! Different Wards will have slightly different health values and threat levels. Enemies will really want to destroy Orange, Green or White wards, for example. Other Wards should be less attractive as long as there’s someone from your army as a better choice!
- There’s now a highly positive thought for enthralled hearthlings being cured.
- There are new achievable titles for slaying witches and vampires! Go, Buffy, go!
- The Candledark Wooden Casket Bed has been renamed and had its model slightly tweaked to better fit its collection.
Added
- Updated the Community Shrine! As always, thank you very much for your support!
Want to see your own name there? Head to https://ko-fi.com/stonehearth_ace - Rotten Mutton, uncategorized. For some reason Mutton was the only “big meat piece” without a rotten form. We’ve righted this ancient wrong, once and for all.
- (For Modders!) There’s now support for adding a thought through a buff after it is removed. Use the
"thought_added_on_destroy"
key for this.
Changed
- Added “Hearth Kibble” to supply containers’ filters.
- Banquet tables have all been slightly tweaked to be centered on a single-tile, similarly to how other tables/dining tables are also centered.
- The inventory filter for water buckets has been moved to the “Other Fluids” category within fluid containers.
- We have changed the priority of all the “Market Shelves” and “Display Counters” to be low instead of high. Now instead of prioritizing your market shelves and shop counters, which resulted in awkward behavior like your town selling resources it needs before it uses it for itself, they will only refill these selling containers after all other priority containers for these items have been supplied. For example, if you have a forge that uses coal, a supply basket for coal and wants to sell coal through a market shelf, they will now only restock it after the forge and the supply baskets are filled.
Fixed
- Fixed an issue where Engineers would go into wonky AI loops when trying to repair or reload a turret that doesn’t need repairing nor reloading.
- Finally (probably?) fixed the “football” issue that caused items to be “kicked around” by hearthlings with backpacks. Yay!
- Fixed a base game issue that somehow never got reported: Rabbit-folk were missing their going up/going down ladder animations!
- Fixed pet kibble bowls having the same priority as supply containers, which meant they rarely got refilled when storing kibble in these.
- Fixed some instances of the icon for the “Basket of Sugarbells” item that was still using the old, base game image.
- Fixed the material tags for “Corn Meal” so it can now be properly stored.
Hotfix 0.9.6.18b
- Fixed Candledark Wards not working… Oopsie
Sneaky Update 0.9.6.18c
- (Candledark) Fixed the missing feet on some Vampire Thrall costumes.
- (Candledark) Fix to Charmed Brooms being invulnerable to damage but still attracting the enemy’s attention. They should no longer attract them (but remain invulnerable).
- The CPU/Processing bar has been significantly improved and it will now display a real-time, short graph of the processing power usage, giving you a more advanced tool to better observe the behavior and performance of your game, hopefully assisting you in finding a sweeter spot. It also has some new features like filtering the data shown (by clicking the different categories);
- Improved the way recipes with broken ingredients (or ingredients with incorrect catalog data) is handled; They should no longer trigger an error although they will still show up on the game’s log.
- Fix for Hunting merchants that were bringing fish sometimes.
- We’ve fixed an issue that prevented animals from being able to eat from raw fish meat or kibble when these objects were on the ground and not in a container.
HAPPY CANDLEDARK!
Sneaky Update 0.9.6.18d
- (Candledark) Candledark has now been disabled! Remember that if you have already started the event you may continue normally. Additionally, we have a mod on Steam Workshop that allows you to play Candledark whenever you want! You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3101043217
- (Candledark) The “Bitten” wound that turns a hearthling into a Vampire Thrall lasts a bit longer now (more than a day), giving the player a slightly larger window to save their citizen!
- (Candledark) Enemies can now drop “Bog Butter”, which means they can now drop all three ingredients for the medicine that treats vampire bites. Additionally, these ingredients have an increased chance to drop.
- You can now toggle certain objects that require manual lighting (firepits, fireplaces…) to not be lit automatically. This includes the Candledark Spirit Bonfires, so you may pause the quest at will now! Please note that some objects will not allow toggling, like the town’s Hearth.
- Fixed the completely underwhelming price on the “Hunk o’ Hard Coal Pile”.
- Fixed an issue that prevented the tooltips from certain weathers from being shown, like the “Titanstorm” or the “Under Siege” weathers.
As always, we hope you’ll all have a lot of fun and please make sure to report any issues or provide any feedback you want!