For those of us who can’t reliably always participate in the weekly dev streams, I thought I’d start a thread for folks to supply their suggestions for building designer work being done in A17. Feel free to add your own ideas as a reply.
I was catching up on the recent post-A16 streams, and @sdee’s recent discussion about how to handle fine vs regular items when implementing an auto-build item queue.
The idea on the stream was to have crafters eventually unlock the fine item recipe after making the regular item enough times. While I like that idea, I also think that simply allowing for existing items to be upgraded in-place would help solve this by making it less important to need to define the use of fine items at build time. Once a fine recipe is unlocked, simply going back and upgrading the items on the building is not only gratifying as an accomplishment, but it makes the need to include fine items in the building designer less of a priority.
To help the UI a bit, you can also possibly separate out auto-build queue regular items from “special items” that are pulled from inventory.