Been playing Rayya’s Children for the past week or so and have some thoughts & feedback.
Overall I like the aesthetic and I like the changes it forces in gameplay. They’re slower off the ground but late game they play well (possibly stronger than Ascendancy once you have a carpenter and adequate wood supplies).
I’d suggest letting them farm silkweed. Silkweed grows on desert maps, but to harvest it they have to manually move the silkweeds into place then click-harvest manually. It’s just tedious.
The lack of wood makes a certain amount of sense BUT it becomes a major issue if you’re planning large-scale construction. Scaffolding costs generally need to be looked at but it’s an especial issue for Rayya’s. Alternatively, it may be valid to let Rayya’s Children plant acacias, just require them to take up a lot more room than normal trees do and have them grow more slowly (perhaps as a level 6 farmer perk?)
For some reason Rayya’s masons can’t make some items, like stone chairs, that Ascendancy masons can, which seems like a weird choice.
Rayya’s Children have to rely on the carpenter to make basic inn signs; the potter can’t do it. This seems like something that should be within the potter’s wheelhouse (so to speak).
This is cosmetic, but it would be nice if the various non-worker uniforms – footman, etc. – had red colors as well, instead of just looking the same and only the Worker outfit getting the change.
I know there were more I’m forgetting; I’ll add as I think of them.
edit: never change this flavor text, it’s too perfect: