I’ve had some success deleting the newest save from that folder.
If you’ve made good progress, you could try sorting them by ‘date modified’ and deleting the newest one, then load up the previous save the next time you play SH.
I’ve also been saving twice before I exit, nowadays, so that when I delete the newest save I have an identical one to load. It’s worked 2/2 times I’ve gotten the Assertion Failed error this past month (I used to delete the whole folder before)
I am playing the steam version (A6). I was unable to start the game in fullscreen, so after installing, uninstalling, reinstalling etc, I finally went into the .json file and changed “fullscreen” to false. I was able to get into the game after that, but when I went to continue an existing game, I got an assertion failure dialog box.
The error said “Assertion Failed: obj.IsValid()(…\source\dm\store.cpp:420)”
My experience with this bug is that when I create a new game, I can save and load it a couple times WITHIN a certain period of creating the game. But if I come back to load say, a day later, then I get this bug and the save is lost.
So in my experience, it has something to do with time/creation date…
So basically when I click “Continue” or “Load Game” the game loads for a bit and then crashes. I’d post some screenshots but I can’t, Sorry. The First Error Message read “Assertion Failed: id(…\source\dm\store.cpp:38)” The Second Error read “Runtime Error! Program: C:\Program Fil… This application has requested the Runtime to terminate it in an unual way.” Not sure if that’s too much detail, but I hope that helps.
[2193 x64]
I was changing the walls on one of my house designs and kept getting the red screen assertion errors, so I deleted that house from the world and wanted to save and restart, as soon as I opened the save screen I got this:
Are you sure you’re running the x64 build? If I recall correctly, there was a time when you manually turned it off because it was crashing for you. Look in Settings, System and see if it’s turned on (or check the build tag in the upper left corner of the screen)
Ah, yes I was running 32bit mode (on 64bit machine). Though the second machine, I was running the steam-copied game directly, so it may also have been running in 32bit mode? ( I wasn’t running it from the 64bit folder)
Anyway, I’m now running 64bit and so far, so good. Will report back as it happens… thanks for checking into this @Ponder