So I played a bit this weekend, and I have to say that Release 130 is pretty good. I had about 5 crash to desktop issues and the morning Wall-o-test errors but otherwise the game ran really well.
Have to second my thoughts about how well crafting starts and stops and echo two others comments that we should be able to see when the crafter is out of supplies and that crafters jump to the next task if they can’t complete the current one. They would need to put the current goods back if they had any on a bench.
What I liked:
I liked being attacked by Goblins. I liked the parry back and forth. I want bigger stuff to attack (but not until I have some way to people up my village).
What I didn’t like:
- I didn’t like that there is no way to rescue a lost villager. I cannot direct villagers or troops out to their rescue and a stranded person is doomed if attacked by goblins. One on one they might survive if you see them and manage the “rally” well.
- The amount of content is really low. After a few games once you have an established base and you time your defense well I don’t see how you can lose and there is nothing left to do or build. You don’t want to spread out because that makes your defense weak.
- There is no way to direct an attack - this is a purely defense game.
- No auto upgrading of beds or chairs.
- I want to see the caravan come by. People walk up to my village - talk to somebody - and walk away. Messages are too dry.
If it were not for the dislikes and there was something to do (after getting an established base) I would say this game is ready for early alpha. But I think it is not. I think it needs (before early access):
- a way to attack.
- More mods.
- Deeper game than just the goblins (fun as the cute little guys are).
- A reason to build buildings and defenses (goblins should have to break down the gate).
Still I had a great time this weekend!!