Some things from today:
Roads: Once a road has been destroyed there is no way to replace the ground or even the road. Trying to do so causes hearthlings to dig the road even deeper, ladders must be built to save them from starvation
Goblins: Two maps in a row, goblins have attacked my starting camp (2nd or 3rd day) with numbers so fierce my whole city is wiped out. Soliders carrying hammers and shields are no match for them. Walls were almost complete both times. A 3rd map i chose to accept the goblins terms, and gave them the 7 baskets of turnips they wanted. They never took the turnips (even though i had 40 in stock) and still attacked my village, again, completely overwhelming me
Zombies: Somtimes only one zombie will spawn. Sometimes, like with the goblins, mass amounts will spawn directly next to my new (before day 3) camp and overwhelm anything that lives. Besides the fact that its frustrating, its also quite entertaining watching the hearthlings scramble about.
Enjoying the bug and performance fixes. I find this game extremely addictive and am excited to see where the final product will take us