Bugs from Alpha 4

Welcome from me as well! :slight_smile:

This post contains some links to places where issues you described were already discussed, so that you may find more information and conversation about it, and thereā€™s back and forth linking between those topics and this one.

Well, it is encouraged to use the search function here as well to try and prevent too many duplicate threads, obviously. However, though Iā€™ve failed to find an earlier topic on a given subject a few times, I wouldnā€™t say I was ever really criticized. They always just pointed it out to me, merged the topics in question, and more or less said that it was okay :smile:

As for separate threads for bug reports, that is also encouraged so as to make it easier to discuss the issues. With multiple bugs in one thread, itā€™s not only harder to retrieve the separate bugs using the search function, it also could mean many conversational threads in a single topic.

I noticed this as well. Thanks for the reminder. I made this topic about the issue.

Thatā€™s because of this issue; you shouldnā€™t need to place ladders in order to move them though. When this happens to me, my citizens can reach them just from the ground. Maybe that will help in future games.

Thatā€™s this issue; however, Iā€™ve noticed it in particular when accepting joining citizens. So youā€™re saying it would happen also when you accept trade requests, for example? However, come to think of it, you always get a request to be given some food (usually) at the start, and I know that the freeze does not happen when you accept that.

Yes, that will still happen sometimes. In my latest game, it was cloth being placed repeatedly on top of jerky.

They were purposefully disabled by the developers until they work out the issue with items near each other hovering, like with the beds you mentioned above.

Indeed! I made a suggestion to change this here.

I hope so too. The bed issue was brought up here.

Was the order to move it to a place rather close by the original place of the item, perhaps?

Wow! Thatā€™s very interesting, Iā€™ll have to try that when I have idling citizens next time.

Yes, the current situation with the sudden attack waves was very much unintended.

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