Not really a bug. Just a concern.
I was adapting the wolf to my biome (just turning it into a generic big cat) when I started having problems with overlapping models.
As you can see, the entity is loading 2 models! One from critters and one from monsters/forest. (I was overriding the forest model)
This is probably because the forest wolf (and all other wolfs) have a mixin of a basic wolf. The game loads the main models, and then also loads the model from the mixin.
"model_variants": {
"default": {
"models": [
"file(wolf.qb)"
]
}
}
Shouldn’t the mixin model be override by the new model? I thought that when you use an “array” it didn’t added, just replaced the content. (Wasnt this exactly the problem with translated population names before? They were just a list in an array.)