I want to replace an iconic model from the game, withy one of my own. for the sake of mod/game consistency.
Now in my previous mod question thread, @BrunoSupremo said that mixins override the already existing stuff when it mixins text. Like this:
{ “text” : “new” }
mixed into
{ “text” : “original” }
gives
{ “text” : “new” }
I hoped this would work with a { “model” : “file(model)” }-format as well, and it worked, sort of. When I stamped the model I saw both the old and the new model spawned in simultaneously.
Is there a (maybe entirely different) way to do this?