Wolf Cage Bugged?

campaigns
a23r779

#1

Summary:
Noticed when i was recording a new video now that the “wolfs in the woods” was outside the cage and attacking me even tho they was not ready yet to attack and their cage was still intact. when i broke it even tho they was outside they ran away.
Also normaly when you break the cage you can fight them until you click the message and kill them even tho you set them free so a fix for that would also be good :slight_smile:
Steps to reproduce:

  1. Let the Wolf Cage “lather” thing spawn
  2. see if they are outside their cages and fight you if you get close

Expected Results:
In their cages
Actual Results:
outside their cages
Notes:

Attachments:

Version Number and Mods in use:
Realse 779 Alpha 23 (M)
Only a Terrain Color Mod
System Information:
i7 920 @3.8Ghz
AMD 7950 3GB OC @1000mhz core 1300mhz memory
12GB DDR3 1600mhz
Samsung 840 SSD Game Drive


#2

I think this is broken since a long time ago (the collision for the cage is just 1 block tall, so wolves eventually get out of it just by idling. They have a lease, but apparently it’s not enough, they will attack you if you run near). So the message to free them doesn’t make sense in some scenarios either.

I hope that this will get fixed whenever we work again on encounters, I will remind the devs about it :slightly_smiling_face:


#3

Awesome :smiley: hope to see a fix even tho it might not be to important at this point


#4

Is this gonna be fixed anytime soon :slight_smile: ?
kinda strange everytime you meet them


#5

At least you get their pelts.


#6

…and your militia gets exp!

as a side note, the wolfs appear to not do any damage to my militia when they attack with the cages present


#7

to bad we can’t keep them like in GoT :smiley:


#8

Yea, don’t care so much that they get out, it’s the silly message after you’ve smashed the cage.