So, I’m wondering if the devs have considered multi-core optimization for Ryzen CPUs. I know this might already be a thing-Stonehearth is, after all, a very CPU-intensive game-but I really think the dev need to address this. A lot of people are buying Ryzen chips because of the good value for the performance, but for a game to use Ryzen to its full potential, there has to be multi-core optimization. A lot of devs are working on this, and it’s really important that Stonehearth is optimized to Ryzen for three reasons:
- As I said, a lot of people are buying these CPUs, and for good reason-they are better than Intel CPUs for a lot of applications.
- As a highly CPU-intensive game, Stonehearth stands to benefit from the Ryzen chips more than most other games.
- As stated previously, Stonehearth will benefit from increased processing power. One of the things that is holding back the widespread use of Ryzen chips is their weaker power in unoptimized games. If AMD’s Ryzen series disappears due to low sales, then beneficial competition will be lost, and the consumer will lose out in the end. We need to support AMD and optimize to their chips, which have the full potential to be better than Intel’s.
So, that’s my piece. In my opinion, the devs need to do this as soon as possible. It will probably help performance, and it will be easier to do than later, when there is more content to optimize. Hoping @sdee and the rest of the devs can do this.