What button do you click first?

This came from a discussion about the mining cursor, but it got me thinking.

What is your natural progression (at this time) through building a city in Stonehearth?

How do you find yourself moving along the tech tree as you play? Which professions do you promote to first, and which do you wait for later? Are there any you never promote to at this point? What kinds of buildings do you make first, second, third, etc.? Do you promote a trapper first thing or do you leave it till later? I’m curious and it might give insight into how players (new and seasoned) approach the game and intuit the controls/gameplay.

For my part, I usually start with gathering food, chopping down trees (no surprises there), setting up a resource stockpile and an everything else stockpile, and promoting a trapper/designating a trapping area (though sometimes this gets left till later). Then I promote a carpenter and build his/her workshop, build some beds and get everybody working on a dormitory. I’ll layout a second dormitory, then a dining hall, then setup the other workshops. Usually by this point I will start building roads with a plaza around my fire pit. From here i tend to branch out. I might set up a mine (though I haven’t played around with that too much), I’ll usually get some farms going, and I’ll start walling around my settlement so that I can stop (limit) goblin incursions. I’m not sure where I go from here because usually by this point the game has bugged out on me so that no one will do anything anymore or Radiant has released a new build and my old saves no longer work. (That is not a complaint.)

How does everyone else progress through the game?

5 Likes

I always start the smae way.
I make a carpenter, farmer and footman and 8 beds.
Pop the beds down and start farming.
Then I harvest plants, silweed or small stones that are further away from my base,revealing more of the map. Goblins spawn in the fog of war so this makes it so they spawn further away and give me more time to react.(same as OP :smile:) Then I Build a warehouse for my stockpiles the is floor 20x21. Inside I build more floors using slabs with 3 air spaces between. This triples the storage capacity.
Somewhere during building I Promote a hearthling to trapper.

As soon as the building is done I make a weaver. And rush leather armor. Then make 8 cloths and upgrade the beds.

After this I build a public square. And then I build a townhall. Put the banner in front of it next to the double door.(looks awesome i think)

Then I do what I feel like. But in the end everyone gets a house and all crafters their own workshop with either outside or inside stockroom. All other houses get a room to store food(I remove the large stockpile with food and place it back once the stockpiles in the houses are filled)

4 Likes

Just an opinion, but you should start with a wood sword but not promote a footman until goblins attack, for a temporary worker.

2 Likes

This came from a discussion about the mining cursor, but it got me thinking.

What is your natural progression (at this time) through building a city in Stonehearth?

How do you find yourself moving along the tech tree as you play? Which professions do you promote to first, and which do you wait for later? Are there any you never promote to at this point? What kinds of buildings do you make first, second, third, etc.? Do you promote a trapper first thing or do you leave it till later? I’m curious and it might give insight into how players (new and seasoned) approach the game and intuit the controls/gameplay.

For my part, I usually start with gathering food, chopping down trees (no surprises there), setting up a resource stockpile and an everything else stockpile, and promoting a trapper/designating a trapping area (though sometimes this gets left till later). Then I promote a carpenter and build his/her workshop, build some beds and get everybody working on a dormitory. I’ll layout a second dormitory, then a dining hall, then setup the other workshops. Usually by this point I will start building roads with a plaza around my fire pit. From here i tend to branch out. I might set up a mine (though I haven’t played around with that too much), I’ll usually get some farms going, and I’ll start walling around my settlement so that I can stop (limit) goblin incursions. I’m not sure where I go from here because usually by this point the game has bugged out on me so that no one will do anything anymore or Radiant has released a new build and my old saves no longer work. (That is not a complaint.)

How does everyone else progress through the game?

1 Like

sometimes I am brave and have 0 footmen because I want something built as fast as possible and I pray that no one randomly wanders too far for the rest of the people to see, other times I am lazy and I have 4 footmen and 2 workers and 1 carpenter at the start, rush 8 beds with carpenter and make the people eat berries till they turn purple, I normally don’t worry about getting more people until I have a house for each of my first people

3 Likes

I always check the stats before making decisions, high health are soldiers, fast ones are haulers and trappers, the rest are the farmers and crafters. 1 soldier at the start works out well, then a trapper and four rows of corn and you get people coming in as the houses go up. (only one worker, little tedious maybe but people show up soon enough).

2 Likes

I plan on building small villages at first. Then a sprawling kingdom. Exploring and making my own story as I go. ill probably get attached to some of my explore’s/heroes. If they die I’ll make monuments of them. And tell the stories of the exploits. :stuck_out_tongue:. Also Co op sounds fun. I would love to team up and build a great city, and trade and defend it. Not really interested in PvP. Might try it here and there but nothing too much.

1 Like

As I have mentioned before
I will play like farming simulator, my town will solely survive off being 1 giant farm.

@Azhrak Unfortunately, my thread got merged with this previous thread. The point of my questions is not to find out what peoples plans are for within the game. Instead, I’m trying to figure out how people intuit the gameplay.

When you start a new game, after setting your banner and fire pit, what is the first button you click on? What is the second? How do you move through the tech tree as you play? What progression of items do you have your carpenter/weaver/mason make? When do you promote a farmer (probably early in your case)/trapper/footman?

This will illustrate how people naturally approach the game and reveal what assumptions about how things work they brought to the game before they started. It would be interesting to know how those assumptions match up with other people and how they match up with the developers assumptions of how people will approach the game.

thread… re-opened for business! :wink:

@SteveAdamo, Thank you. So how do you start a new game? What do you do after setting your flag, O Official Fanboy? Inquiring minds want to know.

me? im pretty boring at this stage… as it stands now, my sessions are fairly “surgical” in nature… :smile:

I jump into a new game, and try out the two or three things that were particularly broken for me in the previous build…then i’ll usually spend 10-15 minutes trying out any new features that have been introduced and see if they perform as expected…

if I stay with an existing game longer than that, I let my OCD run wild and start mapping out the “flow” of my future village…

I typically develop lots of paths before I have any real structures built… with the recent introduction of mining though, I spend a good amount of time making completely symmetrical subterranean rooms … :blush:

from there, I like to focus on food production (making sure to have perfectly even numbered rows of vegetables) and if time allows, I move on to defense structures…

4 Likes