Actual Results: lag spikes and glitches and crashes
Notes: the game spawns villagers in unreachable places like oceans and mountains aswell as running better on 32 bit then 64 and using fullscreen aswell as 64 bit causes unbearable laggspikes
Attachments:
Version Number and Mods in use: alpha 19 stable
System Information: Intel i5 4460 3.2 ghz 4 core and 8 gb of ddr3 ram intel hd 4600 overclocked to 13 multiplier
i usually use the lowest possible settings i am getting lag spikes on 64 bit and fullscreen it happens when i use one of the two or both i have started a couple of worlds and it is not dependent on the city or terrain neither is it dependent on the buildings or mountains that kinda stuff i approximatly play an hour or more but the lag starts at the beginning not halfway in
If the spikes happen from the beginning, and they disappear completely if you play on 32bit mode, sounds like some other program is messing with the game.
Have you checked this list to see if you have any of these programs running in the background? (click on the link to see the full list)
If it happens on a newly created game, it sounds like a network packet scanner or optimizer is delaying packets between the Stonehearth client and server. I’d definitely check that list that Relyss posted. You could also give us a task manager dump of all the processes running on a newly rebooted machine and we’ll see if we can spot anything.