is there any plans to add some sort of method to increase the level of water in pools you’ve expanded, most obviously through rain? it’s just that if you start digging tunnels from lakes or expanding them that’s it - once you use all the water it’s gone. to add to this, if it’s not already a suggestion will there be weather in general?
my main thought, the game in it’s current state is incredibly hard to lose, is there plans to add a third difficulty, harder than normal? if not, to me at least, this is a fairly important addition for replayability. the penalty for letting a hearthling die is nonexistent so if one dies why should i care when another one is going to come scurrying along the very next day at a cheaper threshold that i likely already exceed.
perhaps a way to remedy the mediocre difficulty/learning curve would be to acquire hearthlings through birth. it requires a male and female adult hearthling and a home for example. then there’s mini hearthling(s) cruising around for x amount of days doing nothing but consuming resources until they mature, at which point they can also pair off with eligible mates and continue the colony. this would cause you to truely value hearthlings, if you have one child bearing female left and she dies, you’re done - there’s no new hearthlings for your colony. the penalty is significant enough that you will value hearthling’s lives and you will need to actively keep tabs on their welfare and familial state to ensure the health of your colony. perhaps if there’s an attack you would normally call all citizens too you now have decisions to make, how many women do you have left, how many men? who can i afford to lose and what would be the end of the colony.
other logical additions would also contribute to making it harder. if you have a house with 30 beds, it should be fairly likely your hearthlings will fall ill causing them to become less productive, or even die. natural disasters such as floods or, digging deep within mines bringing up all sorts of issues like cave ins or dangerous gases, just some quick examples.
i’m not sure if i’m alone, from searching topics it would seem that’s the case, but the game is simply too easy. i’m well aware it’s in development and things will change, but with that being said after sinking over a hundred hours into it i can’t help but shake the feeling the game is too childish for it’s own good. don’t get me wrong i absolutely love the game, but in it’s current state now that i’m deeply familiar with the game it’s just wearing a little thin having no challenge.
perhaps i’ll just have to wait for some gifted modders to overhaul mechanics to better suit my play style.