I am aware this game is still in development, i was just wondering if children will ever be added since they do have the childrens toy. If they do add it i would hope the child would have acquired some of the skills from there parents.
Thatās an awesome question!
I was thinking about this myself earlier tonight as I was playing Stonehearth. Children and relationships (hence Marriage) would be an excellent addition to the game!
when AND if they do add this feature, I hope they put care into genealogy. And I donāt just mean combining skin tones & hair styles. Weād want the computer to know who the parents and grand parents of each Hearthling, just so widowed grand-dad doesnāt end up marrying his grand-daughter or anything weird like that.
I apologize for making that a little weird, but IT WILL HAPPEN if the computer doesnāt know the difference.
oh, one other thing,
What would happen when you reach the population cap?
As of the pop cap maybe they could implement some sort of generation system so like thereās a death cycle, but to counter age there could be actual like doctors like herbalistās in a way however instead of just healing they could make the people live longer if they add things like splinters and getting sick etc. They could also add a way for skills to be passed done so a lvl 6 Herbalist and a lvl 6 Carpenter have a kid that kid could have like 3 lvls in both jobs or something like that .
Thatās a good idea too, Children apprenticing to their parents. I LIKE IT!
I also like your idea of a generational system. To give an Hearthling a lifespan of say, 6 real-time hours,(time just an example of course.) They would be born, apprentice to a job, marry, foster a family, and die, leaving the next generation to carry on.
I think disease should definitely be in there. Since I think that the herbalist can be quite a useless character,(in my opinion,) it would give him something to do.
I believe that the devs have stated in other posts that they wonāt add in hearthlings having children, as it messes with game ratings. Although we are free to add them in as mods!
The Devs have said that theyāre avoiding children for many reasons such as the possibility of them dying
If the devs are worried about the whole kids dying part and that might upset some ppl. Maybe they should just make it a option for people who want this gamemode
??? Messes with game ratings???
how is that? afraid they might offend the Gay community if they only add in straight Hearthlings?
I will die of laughter if that is actually the reason, simply because I think procreation would be awesome to see, as we did mention above a generational system.
and if you didnāt have relationships like marriage, Hearthlings would just be going around banging each other.
6 Hearthlings pregnant for the farmer is not ideal, after all.
I see, the death.
As it would affect children playing video games in this generation. Although itās fine to blow a guys brains out in Call of Duty. Thatās the stupidest thing Iāve ever heard of.
-I hate editing posts-
But canāt they use this magical thing called Code to prohibit Hearthling children from dying?
they could allow kids to get to a low heath but not ādieā just go unconscious
Itās not the kids, itās about how kids come to beā¦
People āmaking loveā ups game ratings
Edit: No matter the context and who itās with
It would matter if itās with Granny,
Hence, read my first post in this thread (The second one from the top.)
I donāt know, maybe I was think of the movie rating system which nearly any sexual themes are given higher ratings, even over excessive violence or cursing.
well the topic of passing down skills a generations i feel is not a bad topic , how ever yah the whole āmakingā of the baby i could see as not child appropriate
What? No, it āMesses with ratingsā because it has no clear way to have āappropriateā handling of children when they die/hit 0-health, if you make them invulnerable, people will say āit breaks the immersionā if they die people will say āoh, such a disrespectful/irresponsible gameā and hitting a there isnāt a middle-ground because even pretending that they āLeaveā will imply that you the player didnāt care, or that the world of Hearth doesnāt
And why would it provoke the LGBT community? What makes you assume that thereād only be straight marriage? Adoptions are a thing and gay and lesbian marriage is a real thing, itās the problem that children are difficult to handle in respectable ways in games, and that comment shows that you didnāt even read the post below the few on top of the link i posted (just seeing āmessis with ratingsā and jumping to conclusions) the game industry is more that use to gay and lesbian marriage, they donāt even bat an eye when adding those into the games thees days
And if you want to argue that not having children breaks immersion
Yes, but itās better than making a conflict zone
Adding marriage (straight or not) will undoubtably bring up the question of children, and thatās why they donāt plan or adding either, because theyāre hot topics, and No, Not every game has to risk their ratings to ābe out of the normā the game is the Developerās livelihood, not propaganda or something to be taken lightly
Edit:
And for the whole act of sex bettering or harmig ratings.
They donāt have to show them doing the activity, just spawn them in, or maybe doing like the Sims where they cover up the whole thing eith the blanket
The thing is, although the sims covers it up, itās still rated for Teens and not for Everyone, which is probably the point I shouldāve brought up originally. But then again, the games reference a few other things too, like achool and streaking, even with the pixelation.
Very true, but the Sims can get away with it because for teens(who know the whole āSexā thing) itāll be obvious that theyāre doing sexual activities, but for a child who doesnāt know about it, they fill in the blank with something likeā¦ sayā¦ āTicklingā and Boom! Magic and they have kids, which is why the act of Sex is probably the least of concern when designing Marriage, Sex and Children topic
True, true but either thatās my two cents on the topic, I mean Iād love kids in the game but theyāve said on many treads that they wonāt add them in. So yeah.
Bring the kids in with a stork, who cares how they get there,
āA goblin with a fancy hat swaggers into town, bringing a child to a new familyā for all I care,
(and regards to āImmersionā, that nothing to me, itās not real, itās not even a simulation. Stonehearth is not a real place, Hearthlings are not real people. Itās segments of code, mathematics producing an end result.
I Love Stonehearth, I play it every day. But I have no idea how one can āImmerseā themselves in it. Itās far to incomplete, because of things like this.)
It kind of annoys me though, seeing something as profound as this left out of a game simply because of āHurt Feelingsā. Not even hurt feelings really. The fact it might hurt someoneās feelings. Which is sad, because a system like weāve discussed would completely change the game mechanics, giving it a totally different feeling, a realism (dare I say) that it currently lacks.
Immersing yourself in a game can be difficult and perhaps not for everyone, but the way SH roleplays is not that you are the Hearthlings, but that you manage and look over them, more like the NintenDogs, you are the caretaker and commander
And itās not that it āupsetsā people, itās that it gives a wrong vibe, a game will tell a story through itās mechanics weather the Devs intended it or not, a shooter that happens to have more black enemies that white (even if itās a coincidence) will give a message and story, SH in general is a happy and Family-Friendly game at itās heart, it has combat and all, but itās not over the top or bloody, and a Hearthling dying in this world is rather dark but you most likely did something wrong and your people suffered from it, but if a child dies, it gives a different vibe, a child is somewhat of a symbol of peace, purity, future and someone to protect and love, but to let the players kill them (or let them be killable by enemies give a much more darker vibe than a adult dying
Adultās death is usually deemd valliant in combat, will not apply to a child, a child figting for his/her life is not a good sight and not something to put in a game like SH, and for roleplaying sake having them and having them be off (invulnerable) will also break inmersion, and again, even if you donāt understand the whole āimmersed in a gameā thing, a lot of community members here do play for it, and many design choices such as NPCās calling the town name instead of a personās name because the town name is pretty much your name in the game