For my 22.5 water test, I decided to play a Normal Ascendancy game, and focus entirely on building a functional aqueduct system from a mountain lake source and use it to fill a moat. With the aqueducts built and the moat dug, I popped the last voxel and out the water shot. Sadly, the water failed to fill up the first elevation of aqueducts and spill down to the next. I watched and waited for 5 actual minutes of game play in case it just takes time to fill, and the state of the water remained unchanged. Perhaps I found a bug?
Bonus: As you’ll see in the video below, the water animation appears to play through the terrain and into the X-ray view. Maybe worth some optimization to restrict that to displaying above ground only.
Steps to reproduce:
- Play the game normally.
- Construct a stepped aqueduct from a higher elevation and attempt to use buildings to move the water down.
- Observe the water failing to fill on top of structures, and falling as you’d expect.
- Observe the condition persist after reloading the game (as seen in at the 4 minute mark in the video)
Water properly cascading over structures and terrain and following at least the basic laws of fluid dynamics.
Aqueducts that never actually fill up.
Save: megashub-A22.5-761-water-building interation bug.7z (3.8 MB)
Version Number and Mods in use:
0.22.5.761 (x64) Vanilla